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		<title>Mega Millions Megaball Challenge 7/1/05</title>
		<link>https://www.lotterypost.com/thread/115607</link>
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		<description>Lottery Post Forum Topic: Mega Millions Megaball Challenge 7/1/05</description>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/115607/407085</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/115607/407085</guid>
			<pubDate>Mon, 04 Jul 2005 00:54:49 GMT</pubDate>
			<dc:creator>MADDOG10</dc:creator>
			<description><![CDATA[<p>I&#x27;m still using myold spredsheets for 1-52. i also tried to include 53-56 and it just threw everything out of whack. I&#x27;ve talked to kbcherokee about the same thing. i&#x27;m just going to stay with my old spreadsheets until i see a different trend  begining to surface then i&#x27;ll adjust...</p>]]></description>
			<category>MADDOG10</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/115607/407069</link>
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			<pubDate>Mon, 04 Jul 2005 00:07:21 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>My RNG picked 25 lines for the MegaMillions 07/05/05 drawing using the logic programmed into it.  It only considers numbers that have hit in previous drawings so 53,54 and 55 was not in the mix.  I may not play its picks but this will give me a chance to see if its logic need to be revised.  I was going to back test it for Friday&#x27;s drawing, but I think the results are more creditable if I don&#x27;t know the results of the drawing ahead of time.  Good luck on your picks.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/115607/406581</link>
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			<pubDate>Sat, 02 Jul 2005 18:07:47 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Manually forcing my RNG to include 53-56 in its picks was a mistake this draw, I should have allowed it to stick with the logic that I programmed into it and pick up the extra numbers naturally after they have hit.  It picked 3 of the winning numbers but the best combination it picked was 2+0,  it might have been 3+0 or better if those 53-56 hadn&#x27;t been forced into the mix.  Live and learn hopefully.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/115607/406101</link>
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			<pubDate>Fri, 01 Jul 2005 22:03:19 GMT</pubDate>
			<dc:creator>vbmx</dc:creator>
			<description><![CDATA[<p>actually, i&#x27;m running into the same problem when working on a system that analyzes past draws and then tries and predicts the future based on the past.  i&#x27;m not sure how anyone can make a true analysis until  mega millions has been played for a good while under the new system.  i am however working on something interesting simply based on random numbers drawn. thats what i&#x27;m going to test out on the Mega Ball this week and most likely for the next few weeks.if it has more than a 60 % positive te... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/115607/406101">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>vbmx</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/115607/406053</link>
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			<pubDate>Fri, 01 Jul 2005 20:49:45 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>LANTERN,Since my RNG has logic to pick combinations using previous drawings as a guide, the new matrix gives it some problems because 53,54 and 55 haven&#x27;t come up yet.  I&#x27;ve had to use the option to manually force it to consider 53-56 in the 4th and 5th positions in some of the combinations. In another 30 drawings or so, all the numbers in the new matrix should have hit at least once and this will no longer be a problem.   Since 68% of the possible combinations don&#x27;t contain any of these 4 numbe... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/115607/406053">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/115607/405450</link>
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			<pubDate>Thu, 30 Jun 2005 20:44:16 GMT</pubDate>
			<dc:creator>vbmx</dc:creator>
			<description><![CDATA[<p>i like the 13 :)  i was originally gonna give that a  highest probability  score.</p>]]></description>
			<category>vbmx</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/115607/405441</link>
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			<pubDate>Thu, 30 Jun 2005 20:28:35 GMT</pubDate>
			<dc:creator>atlasshrugged</dc:creator>
			<description><![CDATA[<p>Here&#x27;s my picks for the mega ball: 36, 24, 43, 46, 34, 03, 21, 12, 18, 13. -Bonnie</p>]]></description>
			<category>atlasshrugged</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/115607/405433</link>
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			<pubDate>Thu, 30 Jun 2005 20:13:13 GMT</pubDate>
			<dc:creator>vbmx</dc:creator>
			<description><![CDATA[<p>i wanted to gear my program just towards mega millions, but in a version i haven&#x27;t released yet, i have it so you can choose, from pick One, to Pick as many as you want.... i&#x27;m also playing with printing out on tickets.. so you dont have til fill in numbers yourself. that one is a lil harder than i originally thought.but anyhow, this post is about picking the Mega Ball for july 1st...you have any numbers</p>]]></description>
			<category>vbmx</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/115607/405400</link>
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			<pubDate>Thu, 30 Jun 2005 19:08:13 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>Why don&#x27;t you make your program more like RJOH&#x27;s good for all pick 5s and pick 6s and also with filters like his more or less, it would be much better, review his old posts do a search of them also maybe those of Jking, that would be good enough to start with.Make changes to your program, make it good enough that people will want to buy it, some programs people would not use even if they get them for free.Also get involved with the pick 3 and 4, learn them and make software for them also, people... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/115607/405400">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Mega Millions Megaball Challenge 7/1/05</title>
			<link>https://www.lotterypost.com/thread/115607</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/115607</guid>
			<pubDate>Thu, 30 Jun 2005 16:24:17 GMT</pubDate>
			<dc:creator>vbmx</dc:creator>
			<description><![CDATA[<p>This one&#x27;s nice and simple   Guess your top 10 picks for the Mega Ball for this friday&#x27;s Mega Millions Drawing    here are mine with what I think are the highest probability first:35 = high13 = high16 = high23 = high27 = high30 = high33 = high2  = lower7  = lower14 = lowerNormally, with 10 different guesses you have about a 22 % chance of getting it right.  Lets see how many different people, using different systems pick the same numbers.  We can check and see if those unanimous numbers have a h... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/115607">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>vbmx</category>
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