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		<title>Crazy General, yet BASIC Idea</title>
		<link>https://www.lotterypost.com/thread/117708</link>
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		<description>Lottery Post Forum Topic: Crazy General, yet BASIC Idea</description>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/117708/428434</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/117708/428434</guid>
			<pubDate>Wed, 10 Aug 2005 07:25:32 GMT</pubDate>
			<dc:creator>ayenowitall</dc:creator>
			<description><![CDATA[<p>SirMetro,I&#x27;ve been following this thread with the hope that it might develop to a point where I can better understand your method. That hasn&#x27;t happened yet, so I thought I might just ask a few questions.Why do you subtract 50 from each number? Why not 49, 48, 51, or any other number?What is the reason for reversing the outcome so it  appears correctly .Why do you average the two sets of numbers?What is the theory behind this method? Why would these derived numbers presumably be advantageous to p... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/117708/428434">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>ayenowitall</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/117708/426782</link>
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			<pubDate>Sat, 06 Aug 2005 18:04:34 GMT</pubDate>
			<dc:creator>MillionsWanted</dc:creator>
			<description><![CDATA[<p>Have you tested your idea</p>]]></description>
			<category>MillionsWanted</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/117708/426756</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/117708/426756</guid>
			<pubDate>Sat, 06 Aug 2005 17:09:34 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I looked at the last 400 drawings of the Ohio 649 lottery and found that the numbers in the winning combinations had appeared in the previous 35 drawings 22-29 times 50% of the time and that those number had appeared 25-27 times 25% of the time. 50% of the time their sums equaled 120-170 and  25% of the time they were 130-160.  50% of the gaps (different between adjacent numbers after they are sorted) were less than 7 and 75% were less than 11.  The range (the different between the lowest and hi... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/117708/426756">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/117708/426589</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/117708/426589</guid>
			<pubDate>Sat, 06 Aug 2005 06:24:26 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Add two more steps and sell it to Steve Player.</p>]]></description>
			<category>BobP</category>
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		<item>
			<title>Crazy General, yet BASIC Idea</title>
			<link>https://www.lotterypost.com/thread/117708</link>
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			<pubDate>Sat, 06 Aug 2005 03:47:34 GMT</pubDate>
			<dc:creator>SirMetro</dc:creator>
			<description><![CDATA[<p>On Pick 5   6 type games, has anyone considered something that is ruther rudimentary and extrodinarily simple?For example, say a pick 6 game has a matrix of 49 numbers.Take the last 6 draws (or 10, something worth testing) and then simply subtract 50 from each of the numbers in each draw.Example:02-04-10-15-20-30 &#x3c;----(subtract 50 from each yeilds)---&#x3e;20-30-35-40-46-48 (remember to reverse the outcome so that it appears correctly)Now above is part 1Part 2 gets a bit more complex, but simply put,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/117708">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>SirMetro</category>
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