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		<title>In need of a bayesian</title>
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		<description>Lottery Post Forum Topic: In need of a bayesian</description>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/215537/1682261</link>
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			<pubDate>Thu, 17 Jun 2010 05:40:51 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>time*treat<br /><br />I first code in basic and once everything is finished then vbnet. I do a little C++ but hate it. The newer<br /><br />versions might be better as I have a older version of borland turbo C++. I also have VB3 and VB4.<br /><br />I love basic as it is what I started with. I know that some day I will have to move on but not looking<br /><br />foward to it. I can write with basic in a day what takes a week in C++. Most of my code is quick and<br /><br />to the point, It may look simple in form but it is what&#x27;s under t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/215537/1682261">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/215537/1681675</link>
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			<pubDate>Wed, 16 Jun 2010 19:49:11 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Ah, with a 5-ball game ... you&#x27;re going to need a LOT of variable names and maybe even several comment statements to remind you of what the variable&#x27;s job is.<br /><br />What language are you using for your system</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/215537/1681612</link>
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			<pubDate>Wed, 16 Jun 2010 18:56:10 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>time*treat<br /><br />Not that easy, as not all are two choices. I think I have found the problem. I add and remove code<br /><br />almost weekly and think I have assigned the same name to two different variables.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/215537/1681499</link>
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			<pubDate>Wed, 16 Jun 2010 16:47:34 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Averages less than 50% when given onlytwo choices.<br /><br />Then start selecting the other choice.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/215537/1679907</link>
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			<pubDate>Mon, 14 Jun 2010 21:20:48 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>congrat&#x27;s<br /><br />U have given psyko another reason 2 HATE D RNG sssssssssssssss!!!!!!!!!!!!!!!<br /><br />If anyone can hack government computers 2 steal defense secrets, steal UR<br /><br />identity<br /><br />THEN put D human element back into D software, I don&#x27;t care how random<br /><br />D RNG numbers L@@K !!!!!!!!!!!!! DON&#x27;t play RNG drawn LOTTERY!!!!!<br /><br />REMEMBER^^^^PSYKO is CRAZY NOT STUPID<br /><br />LOL PSYKO is need of a buckyesian $$$$$$2</p>]]></description>
			<category>psykomo</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/215537/1679706</link>
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			<pubDate>Mon, 14 Jun 2010 18:17:52 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Everyone<br /><br />My last couple post were a joke, If I belived this I would not be working on a lottery system. To those<br /><br />that I have offended or given another reason to hate RNG s please keep playing. The lottery is as close<br /><br />to random as it can be made. Blame this when you don&#x27;t win. Not the State or Lottery administraters.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/215537/1676746</link>
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			<pubDate>Fri, 11 Jun 2010 19:07:14 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Raven62<br /><br />I Can&#x27;t help it, It just pops out from time to time. I might need counseling but again they might work for the<br /><br />lottery people too.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/215537/1676631</link>
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			<pubDate>Fri, 11 Jun 2010 16:57:49 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>Raven62<br /><br />I understand what you are thinking; I just don&#x27;t agree with it. One needs to consider the inner workings of the lotto people as well as the numbers published as winners.<br /><br />If the RNG is fair, meaning no human manipulation of the data, then using past history would be a prudent action. We have no proof that such drawings are conducted fairly for they are conducted behind closed doors. Knowing people, especially state employees, we should be mindful that some people will manufacture e... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/215537/1676631">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/215537/1676625</link>
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			<pubDate>Fri, 11 Jun 2010 16:47:45 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>Now I see where you are coming from. Good idea.<br /><br />In developing your three strings of numbers, did you look at the past history to determine which numbers would go into which bucket ? If so, then you have some idea how often the draw equaled 5. Would you give us a per centage of that analysis? How successful was this number 5</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/215537/1676563</link>
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			<pubDate>Fri, 11 Jun 2010 15:38:32 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>RL,<br /><br />I thought we were talking about Your Software: Not Lottery Conspiracies</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/215537/1676539</link>
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			<pubDate>Fri, 11 Jun 2010 15:13:12 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Raven62<br /><br />You forgot to note them tinkering with the RNG , I think they check all the tickets purchased before the draw<br /><br />Then select a $1.00 QP for a winner. How easy would this be for them to do?<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/215537/1676532</link>
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			<pubDate>Fri, 11 Jun 2010 15:06:36 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>RL,<br /><br />Over the life of the Game things change: Ball Sets, Machines, etc.<br /><br />A smaller draw sample may be necessary to make the output of your Software closer to actual drawing results.</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/215537/1676513</link>
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			<pubDate>Fri, 11 Jun 2010 14:30:51 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Raven62<br /><br />Most of the time all of them from the current matrix around 650 +/- but this can be adjusted as needed<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/215537/1676498</link>
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			<pubDate>Fri, 11 Jun 2010 14:20:52 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>winsomeloosesum<br /><br />If using nPr then maybe as I don&#x27;t know just how you are calculating. Let me Try again as I may be running in tiggs mode again.<br /><br />Lets say that you have three buckets and in one you place 20 of the numbered balls. in the second you<br /><br />place 10 balls and the third you place 9 balls. I then calculate the (P) for each bucket as to how many<br /><br />numbers should come from each in any given drawing.<br /><br />Next I take the first number from my set. Lets say it is the numberl 23. I th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/215537/1676498">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/215537/1676474</link>
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			<pubDate>Fri, 11 Jun 2010 14:01:52 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>RL,<br /><br />What sample size do you use in your software</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/215537/1676416</link>
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			<pubDate>Fri, 11 Jun 2010 12:37:49 GMT</pubDate>
			<dc:creator>winsumloosesum</dc:creator>
			<description><![CDATA[<p>RL,<br /><br />Question?<br /><br />A = String of 20 Numbers. Would this equate to over 68 billion string combinations for a 39/5 game? =combin(39,20)<br /><br />B = String of 9 Numbers. Would this equate to over 211 million string combinations for a 39/5 game? =combin(39,9)<br /><br />C = String of 10 Numbers. Would this equate to over 635 million string combinations for a 39/5 game? =combin(39,10</p>]]></description>
			<category>winsumloosesum</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/215537/1675952</link>
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			<pubDate>Fri, 11 Jun 2010 00:19:10 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Ridge runner<br /><br />My family roots are in Tennessee. My other half is ont of them trere McCoys, he he. My grandad was<br /><br />a real moon shiner in SW MO. So I got a little ridge runner in me too.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/215537/1675947</link>
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			<pubDate>Fri, 11 Jun 2010 00:11:16 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Raven62<br /><br />I like the way you think out side the box.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/215537/1675608</link>
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			<pubDate>Thu, 10 Jun 2010 18:46:49 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Another attemp to explain<br /><br />5-39 lottery<br /><br />5 balls are drawn of 39 possible<br /><br />first the probability for each of the 5 draw numbers is calculated no history<br /><br />5 in 39 1st number drawn<br /><br />4 in 38<br /><br />3 in 37<br /><br />2 in 36<br /><br />1 in 35 5th number drawn<br /><br />next using past draw history the probability for each of the 39 balls to hit in the next draw is calculated<br /><br />next the balls are sorted into 3 strings of numbers<br /><br />string A=20 all mixed digit numbers like 09-18-23..... numbers formed of one odd... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/215537/1675608">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/215537/1675464</link>
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			<pubDate>Thu, 10 Jun 2010 16:10:48 GMT</pubDate>
			<dc:creator>rdgrnr</dc:creator>
			<description><![CDATA[<p>Sharps 1874, love to have one of them. You can get the identical gun he used for about 2K. Great movie too.</p>]]></description>
			<category>rdgrnr</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/215537/1675420</link>
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			<pubDate>Thu, 10 Jun 2010 15:28:39 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>Gunfighters 1, 2, 3 are Dead: Quigley Left Standing</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/215537/1674942</link>
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			<pubDate>Thu, 10 Jun 2010 01:26:17 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>GASMETERGUY<br /><br />In the example A, B and C are strings of numbers, one has 20 numbers 1 has 10 and the other has 9<br /><br />only 5 total numbers are drawn as it is a 5-39 lottery. So lets say 3 came from A and 1 came from B<br /><br />and 1 came from C. 3+1+1 = 5 since only 5 numbers are drawn no matter which string they are from<br /><br />the total will always be 5.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/215537/1674907</link>
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			<pubDate>Thu, 10 Jun 2010 00:54:52 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>I don&#x27;t understand where you are getting your values that can never go above or below five . Please elaborate.</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/215537/1674580</link>
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			<pubDate>Wed, 09 Jun 2010 20:37:47 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Once one has considered all the possibilites one must still consider the possibility that one or more<br /><br />of the possibilites has been overlooked.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/215537/1674555</link>
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			<pubDate>Wed, 09 Jun 2010 20:14:19 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>I have another one just for fun.<br /><br />Three Gunfighters are standing in the street ready for a three way shootout<br /><br />gunfighter #1, age 50. is a dead shot and the fastest of the three. he has 10 kills<br /><br />gunfighter #2, age 40. is the slowest of the three but the best shot . he has 15 kills<br /><br />gunfighter #3, age 18, is fast but not as good of shot as 1 or 2, he has 6 kills<br /><br />You are gunfighter #1, who would aim at. both 2 and 3 are aiming at you. scroll way down for my answer</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>In need of a bayesian</title>
			<link>https://www.lotterypost.com/thread/215537</link>
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			<pubDate>Wed, 09 Jun 2010 19:26:26 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Help!<br /><br />My software uses a spin off of Bayes&#x27; theorem to predict the next<br /><br />best choice within a lottery draw. The system that I now use worked<br /><br />fine until the last couple months when it became much less able to<br /><br />predict with any certainly. Averages less than 50% when given only<br /><br />two choices. I was digging out some old code and came across a much<br /><br />earlier attempt that I was never able to complete. Any help would be<br /><br />appreciated.<br /><br />Example.<br /><br />lets say that I... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/215537">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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