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		<title>Lotto drawings, Mechanical vs RNG.</title>
		<link>https://www.lotterypost.com/thread/326474</link>
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		<description>Lottery Post Forum Topic: Lotto drawings, Mechanical vs RNG.</description>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/326474/5904059</link>
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			<pubDate>Wed, 17 Apr 2019 08:44:59 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>In a fair game the stats you mention above will remain unchanged or maybe even<br /><br />move closer to their expected values with a better RNG.<br /><br />It&#x27;s the entropy drawing to drawing that&#x27;s getting better, or worse depending on<br /><br />which side of the draw were on. Because lottery game number pools are fixed<br /><br />so are all the other variables. Example, if 10% of the combinations contain some<br /><br />value, we can expect to see that same value in 10% of the drawings. If we don&#x27;t<br /><br />then it suggest there is a pr... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474/5904059">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/326474/5903898</link>
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			<pubDate>Wed, 17 Apr 2019 02:19:31 GMT</pubDate>
			<dc:creator>pavizlo$</dc:creator>
			<description><![CDATA[<p>Tank you Mr-B 216 for the info. These data can be used for filtering purpose.</p>]]></description>
			<category>pavizlo$</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/326474/5903868</link>
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			<pubDate>Wed, 17 Apr 2019 01:37:42 GMT</pubDate>
			<dc:creator>Mr-B 216</dc:creator>
			<description><![CDATA[<p>Make of it what you will, but no huge deviations that I can see as far as statistics go. This is just a small sampling, so if you&#x27;d like to see other data, let me know and I&#x27;ll see if I have it on hand.<br /><br />LOW/MED/HIGH stats for 5169 CA RNG draws and 5169 OH Machine draws 5/39 games<br /><br />1 to 13 = LOW<br /><br />14 to 26 = MED<br /><br />27 to 30 = HIGH<br /><br />The most likely combinations are LLMMH, LLMHH, and LMMHH. These 3 sets make up 237,276 possible LOW/MED/HIGH combintions out of the 575,757 total possible comb... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474/5903868">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Mr-B 216</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/326474/5899741</link>
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			<pubDate>Sat, 13 Apr 2019 08:03:36 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>lottobrain<br /><br />Here is what I think based on the results. First let me say that all pseudo random generators<br /><br />are not equal. It&#x27;s basically like deciding which engine is needed to power a car. Some need<br /><br />more HP than others. What we often call random is more simply defined as obfuscation.<br /><br />The action of making something obscure, unclear, or unintelligible.<br /><br />Over the last few years as faster computers came on the market and advances in decryption<br /><br />techniques it seems to me better rng&#x27;s... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474/5899741">More</a>&#xa0;&#x5d;</p>]]></description>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/326474/5899679</link>
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			<pubDate>Sat, 13 Apr 2019 04:26:14 GMT</pubDate>
			<dc:creator>lottobrain</dc:creator>
			<description><![CDATA[<p>Hi RL, It&#x27;s a little late and I have to get up early for a trip, but I just saw your topic and I wanted clarification on the statement It appears that RNG&#x27;s have been greatly improved over the last decade. Do you mean greatly improved to make it harder for lotto number pickers to get the right picks . As I understand what you have said, your test seems to prove that we have a better chance getting things right with the ball machines?<br /><br />Like many of us here, I don&#x27;t trust the computer RNG&#x27;s as m... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474/5899679">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottobrain</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/326474/5899267</link>
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			<pubDate>Fri, 12 Apr 2019 19:41:54 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>P.S.<br /><br />The rogue data is a index to base-4 digit system that decreases the field of choices for each<br /><br />rogue position. Most games require 9 to 12 rogue digits to convert to a single set / line of<br /><br />of numbers. Each rogue position is ranged 0 to 3 so the algorithm has a 25% chance of picking<br /><br />the correct value even if selected at random. Running the same test but replacing the algorithm<br /><br />with a RNG reduced the number of overall hits greatly proving the algorithm did fair better than<br /><br />wha... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474/5899267">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Lotto drawings, Mechanical vs RNG.</title>
			<link>https://www.lotterypost.com/thread/326474</link>
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			<pubDate>Fri, 12 Apr 2019 19:21:18 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Hi all<br /><br />I recently ran a few test on several different games, some drawn by machine and others using a<br /><br />RNG. The test consisted of a data mining algorithm designed to produced the best possible choice<br /><br />based on the games history rogue data. What I found across all the games tested was that the<br /><br />algorithm produced far better results for machine draws vs RNG&#x27;s. It appears that RNG&#x27;s have been<br /><br />greatly improved over the last decade. The algorithm produced 5x the number of hits for the bal... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/326474">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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