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		<title>Modern Algebra</title>
		<link>https://www.lotterypost.com/thread/357018</link>
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		<description>Lottery Post Forum Topic: Modern Algebra</description>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/357018/8024254</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/357018/8024254</guid>
			<pubDate>Fri, 12 Dec 2025 02:57:05 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Mod 10 works because the digits in the game are 0 to 9. You need to compensate for the range of 1 to 49.<br /><br />The general idea is<br /><br />(mod(sum - 1, N) + 1)<br /><br />Say you were summing the last 2 draws and the last digit was 49 both times...<br /><br />49 + 49 = 98, this is your sum<br /><br />Subtracting 1 leaves 97 as your sum-1 from above.<br /><br />N is the highest ball in the game, in your case, 49.<br /><br />So (mod(97, 49) + 1) would come out to be a 1, which is in the acceptable range of the balls to select. Mod(98,</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/357018/8024243</link>
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			<pubDate>Fri, 12 Dec 2025 02:20:22 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Also<br /><br />T(v) = (v + 3, v + 3, v + 3) mod 10<br /><br />gives the flip number...<br /><br />I also recall hearing of a shadow number, but I have not seen a breakdown of that one.</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/357018/8023183</link>
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			<pubDate>Wed, 10 Dec 2025 19:59:37 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Cool general workout method!<br /><br />T(v) = (v + 5, v + 5, v + 5) mod 10<br /><br />Gives the mirror number.</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/357018/8023051</link>
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			<pubDate>Wed, 10 Dec 2025 17:32:21 GMT</pubDate>
			<dc:creator>lakerben</dc:creator>
			<description><![CDATA[<p>Interesting</p>]]></description>
			<category>lakerben</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/357018/8018780</link>
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			<pubDate>Fri, 05 Dec 2025 11:43:33 GMT</pubDate>
			<dc:creator>Elizabeth03</dc:creator>
			<description><![CDATA[<p>How would this work in an Atlantic 49 game? Thank you</p>]]></description>
			<category>Elizabeth03</category>
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			<title>Modern Algebra</title>
			<link>https://www.lotterypost.com/thread/357018</link>
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			<pubDate>Wed, 03 Dec 2025 10:26:04 GMT</pubDate>
			<dc:creator>tokecap</dc:creator>
			<description><![CDATA[<p>Simple example of *abstract algebra with modular groups* to *Pick 3*, using the group *Z * (integers modulo 10), since the lottery digits range from 0 to 9.<br /><br />---<br /><br />*1. Defining the group: Z *<br /><br />Z = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, with *addition modulo 10*<br /><br />This group is *cyclic* and can be generated by *1 or 3*, for example:<br /><br />- Generator 1: 1, 2, 3, ..., 9, 0<br /><br />- Generator 3: 3, 6, 9, 2, 5, 8, 1, 4, 7, 0<br /><br />---<br /><br />*2. Example of a drawn number: 7-3-9*<br /><br />Let&#x27;s represent it as a *v... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/357018">More</a>&#xa0;&#x5d;</p>]]></description>
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