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		<title>Pick 3 Systems and/or theories</title>
		<link>https://www.lotterypost.com/thread/82191</link>
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		<description>Lottery Post Forum Topic: Pick 3 Systems and/or theories</description>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/82191/180593</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/82191/180593</guid>
			<pubDate>Sat, 28 Feb 2004 03:35:36 GMT</pubDate>
			<dc:creator>bowldog</dc:creator>
			<description><![CDATA[<p>Using my poor system/theory to generate approx. 500 picks per group(4 groups, Day draws,Day Gap, All draws and All draws Gap)  I ended up with a total of 29 picks to play. As you can see if we get a sound theory that proves it can hit we can apply it as shown above and end up with a reasonable set of numbers to play. By the way here are the picks for Texas Pick3 Day draw.Picks012032074076210214230234254256258290325412418432452458470476478658670701703765785925985</p>]]></description>
			<category>bowldog</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/82191/180577</link>
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			<pubDate>Sat, 28 Feb 2004 02:47:36 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by hypersoniq on February 26, 2004 https://www.lotterypost.com/thread/81927.htmI have expansion to do on the system I am working on, currently produces between 2 and 10 hits per year on 8 numbers played... Not as frequent... I understand not worrying about cost yet...Click on the link above, maybe we can work together on this out in the open for everyone&#x27;s benefit... I also use Access/Excel (mostly Excel)/Visual Basic (6 and .NET)I am going to expand the picks from 8 per... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/82191/180577">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/82191/180557</link>
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			<pubDate>Sat, 28 Feb 2004 01:56:12 GMT</pubDate>
			<dc:creator>bowldog</dc:creator>
			<description><![CDATA[<p>I currently use P3/4 lotto</p>]]></description>
			<category>bowldog</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/82191/180275</link>
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			<pubDate>Fri, 27 Feb 2004 03:32:45 GMT</pubDate>
			<dc:creator>winsumloosesum</dc:creator>
			<description><![CDATA[<p>If you want to start with the basics do a search for Win D&#x27;s posts.I think sometimes we make picking 3 numbers too complicated.Once you get the basics down you can get into the good stuff later or develop your own system.Test it on paper first before you throw the real stuff on it.Good Luck!!wsls</p>]]></description>
			<category>winsumloosesum</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/82191/180263</link>
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			<pubDate>Fri, 27 Feb 2004 03:01:58 GMT</pubDate>
			<dc:creator>bowldog</dc:creator>
			<description><![CDATA[<p>It looks like Blackapples&#x27; system might be a good one to start with,but I am having trouble understanding it completely. If someone could show how it works of the following numbers 749.</p>]]></description>
			<category>bowldog</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/82191/180261</link>
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			<pubDate>Fri, 27 Feb 2004 02:57:43 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>looking for a system? want to help design one?come join the fun...https://www.lotterypost.com/thread/81927</p>]]></description>
			<category>hypersoniq</category>
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		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/82191/180228</link>
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			<pubDate>Fri, 27 Feb 2004 01:13:09 GMT</pubDate>
			<dc:creator>intel</dc:creator>
			<description><![CDATA[<p>HelloI am in Illinois and i am also looking for a system of some sort for pick 3I love to hear your thoughts on it.Thank you</p>]]></description>
			<category>intel</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/82191/180206</link>
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			<pubDate>Thu, 26 Feb 2004 23:50:58 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Just figured it out...my  system  of picking the column is correct 21% of the time in California.  Not quite good enough if playing a box.  Maybe I can figure out a way to get some straights in there!CalifDude</p>]]></description>
			<category>CalifDude</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/82191/180195</link>
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			<pubDate>Thu, 26 Feb 2004 23:14:42 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>There are 220 unique numbers, 1000 if you use ALL combinations. I use a table (Excel) of the 220 numbers in 10 columns (0 - 9).  Each column represents the least significant digit of the sum of the digits.  So, 123 would be in the 5 column, and so would 555.  Of course there are 22 numbers in each column.  One way to look at the problem is that you have a 1 in 10 chance now of picking the correct number.  The problem, of course, is which column of 22 numbers do you play for the next draw?!!  I a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/82191/180195">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CalifDude</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/82191/180190</link>
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			<pubDate>Thu, 26 Feb 2004 22:40:33 GMT</pubDate>
			<dc:creator>bowldog</dc:creator>
			<description><![CDATA[<p>I do realize that probably won&#x27;t be effective. Here&#x27;s my theory. Each system/theory is based against a single set of numbers. e.g. A system/theory would apply to Texas Pick3 DAY draw or Texas Pick3 Night draw to produce 200-250 picks. What if we apply the system/theory to 4 to 6 different sets of numbers and take the common picks of all 4 to 6 sets we will end up with a small(1-10) set of picks to play. Let me further explain where the 4 to 6 sets of numbers come from using Texas Pick3 as the ex... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/82191/180190">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>bowldog</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/82191/179937</link>
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			<pubDate>Thu, 26 Feb 2004 05:12:02 GMT</pubDate>
			<dc:creator>EXCALIBUR</dc:creator>
			<description><![CDATA[<p>BowldogA one dollar ticket pays 500 dollars, if You buy 250 tickets You have to hit, if You don&#x27;t, the next time you have to hit it to come out even, if You don&#x27;t, You loose $500.A system that needs 250 tickets needs to win almost every single time, if not You either come even or loose money.250 tickets, I don&#x27;t really know, but it might give You a 25% chance of winning.For 250 tickets 25% chance is not good, for all the trouble that You will have, only 75% or more would be good enough.As to a s... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/82191/179937">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>EXCALIBUR</category>
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		<item>
			<title>Pick 3 Systems and/or theories</title>
			<link>https://www.lotterypost.com/thread/82191</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/82191</guid>
			<pubDate>Thu, 26 Feb 2004 04:04:00 GMT</pubDate>
			<dc:creator>bowldog</dc:creator>
			<description><![CDATA[<p>Is there any systems/theories that produce approx. 200-250 picks that could hit one out of four draws(I know dbls. hit 1/4 draws, I&#x27;m not looking for anything like that). I&#x27;m looking for a system/theory that anyone can plug into their own Pick-3 game and show that it works.(no cost effective, but it works).After some analysis I will post my results, for I believe that any system/theory should be shared for free and not for a fee. If the system/theory works then you should be able to use it to ma... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/82191">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>bowldog</category>
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