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		<title>How does one use statistics to help win?</title>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/84879/196743</link>
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			<pubDate>Mon, 19 Apr 2004 03:23:33 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Yeah...heard of those denominations too...only we called them Jackson, Grant, etc lol  When I started lottery tracking I had no knowledge of what any of it called so had to make up my own definitions lol  Decades to me is years.Anywho....I&#x27;ve found it very effective to track what  denomination  doesnt play.    When I started out with the Texas Pick 6 over 10 years ago and we had 50 numbers I could generally eliminated upwards to 30 numbers by the elimination process.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/84879/196735</link>
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			<pubDate>Mon, 19 Apr 2004 03:05:07 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Guess it depends on where you went to school.  For me denominations are the amounts currency comes in, while decades are ten number sets, whether in history or lottery.Anywho, I agree it makes sense to either predict a decade that won&#x27;t hit and leave it out of the prediction mix being wheeled, or to instruct the wheeling program to use no less then two and no more then three decades for Pick-5 and no less then three and no more then four or five decades in building the lines depending on Pick-6... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/196735">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/84879/196692</link>
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			<pubDate>Sun, 18 Apr 2004 23:27:39 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Some people call  denominations  decades.  Think back to when you were in school when you had numbers that were considered Singles - Teens - Twenties- Thirties, etc.Each one is a  denomination .</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/84879/196681</link>
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			<pubDate>Sun, 18 Apr 2004 22:33:58 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Can you explain what denominations are</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/84879/196657</link>
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			<pubDate>Sun, 18 Apr 2004 19:48:03 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>I dont know if any of you have ever looked at the fact that most of the time not all denominations play?  If you break the games down into numerical denominations I&#x27;ve found that generally at least 1 denomination doesnt appear the majority of the time.Eliminate a denomination and take out 10 numbers</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/84879/196622</link>
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			<pubDate>Sun, 18 Apr 2004 17:26:36 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Allow your lottery software to predict ALL the numbers for each draw.  After the draw highlight the winners.  Look for blocks or chunks of range within the prediction results that frequently contain one or more of the winning numbers and wheel those blocks.For example, Gail Howard rarely gets all the numbers in the first 5, 10, 15 or even 20, but you can often find one or two winning numbers in the first 5 and another one or two in the last 6, other blocks also often contain a winning number or</p>]]></description>
			<category>BobP</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/84879/196615</link>
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			<pubDate>Sun, 18 Apr 2004 17:00:12 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I have toyed with the idea of 42 lines, restricting the first 20-25 lines to a select group of numbers and opening the rest up to all the numbers and playing all 42 powerball.  I&#x27;ve posted those results in the jackpot section with JADELottery&#x27;s PowerBall picks for the last two draws. If there are no winners this Wednesday, I may try the idea out for real Saturday.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/84879/196556</link>
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			<pubDate>Sun, 18 Apr 2004 14:25:24 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I came up with an interim solution, taking the 8 stats for powerball and 6 stats for Match 6, I weighted their resultant picks for a biased average based on the better performers...it&#x27;s only one line for each game, but the best part is it will only cost $3 to try it for real... $2 for match6 and $1 for PB...I really am out of new ideas... anyone have anything else to try</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/84879/196186</link>
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			<pubDate>Sat, 17 Apr 2004 01:40:15 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Boy am I glad I never took Statistics in High School!  Im with Pick-4-Master....Simple and plain lol  That&#x27;s why I will stick to Denominations, Even/Odd, Rows and Columns.Narrow things down to about 18 digits and start wheeling</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/84879/196171</link>
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			<pubDate>Sat, 17 Apr 2004 00:36:37 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>The only thing I have that I understand as an aid to help eliminate numbers by position is the 90% and 100% lists I posted in the Jackpots thread...with 42 lines, the wheel I have will only cover 0.00143 % of the white ball combos... the backbone of that wheel is the split coverage concept, having the top 2/3 full of numbers in the 90% llst that meet certain dvent criteria for wednesdays, and the bottom 1/3 as a garbage collector for numbers I decided to axe from the top lines. The repeating num... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/196171">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/84879/196057</link>
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			<pubDate>Fri, 16 Apr 2004 17:22:05 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Perhaps, you are going to have to choose parameters that limit your numbers and combinations and accept the fact that within those parameters your chances of hitting the big one will only exist 20% or less of the time, but when a chance exits, you will have covered most of the possibilities.RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/84879/195820</link>
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			<pubDate>Thu, 15 Apr 2004 20:21:50 GMT</pubDate>
			<dc:creator>NBey6</dc:creator>
			<description><![CDATA[<p>In a Powerball or Mega Millions, just wheel your numbers from the first quarter moon to first quarter moon in a 4 rotation (March 28, 2004 - December 30, 2004).  Take your 7 hot, 7 cold and 7 of closest to your heart to wheel. Don&#x27;t knock it until you try it.</p>]]></description>
			<category>NBey6</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/84879/195817</link>
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			<pubDate>Thu, 15 Apr 2004 20:09:38 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I am thinking of another system that uses the mean (average), both the global mean of the entire draw history and the localized mean of the last 5 draws... weighting accordingly...  I will try weighing both with a bias, either giving the nod to global history with a nod to local  trends  and vice-versa...Something like this can be back tested easily, but how does this sound for a weighting scheme... (simple stuff... all mean based)Number to play = ((Global Mean * weight1Value)+(LocalMean * weigh... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/195817">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/84879/195608</link>
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			<pubDate>Thu, 15 Apr 2004 05:29:03 GMT</pubDate>
			<dc:creator>EXCALIBUR</dc:creator>
			<description><![CDATA[<p>YesDreamLotto is trying to make a balanced set of combinations that will allow him to win small prizes often, the lines are balanced according to the statistics relating to the make-up of the average winning draw or line.Or some-thing like that.That is the lines or combinations should be statistically correct for that particular game.</p>]]></description>
			<category>EXCALIBUR</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/84879/195599</link>
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			<pubDate>Thu, 15 Apr 2004 03:58:55 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Since you&#x27;re writing your own software, what you&#x27;re after is a feedback loop where you convert the lottery draw history into a potential wheel and filter it to the point where you have an acceptable percentage of wins, then use the settings that gave you the acceptable percentage of wins as your filter settings.BobP</p>]]></description>
			<category>BobP</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/84879/195598</link>
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			<pubDate>Thu, 15 Apr 2004 03:57:02 GMT</pubDate>
			<dc:creator>EXCALIBUR</dc:creator>
			<description><![CDATA[<p>Mr Ion Saliu might also be able to help, but he probably won&#x27;t, he does not respond to e-mails, not often anyway.You can also try Andrew(WinHunter).He likes to help people.There also are a few forum regulars, but I don&#x27;t remember who they are.</p>]]></description>
			<category>EXCALIBUR</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/84879/195512</link>
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			<pubDate>Wed, 14 Apr 2004 22:49:36 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Back in statistics we had i</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/84879/195497</link>
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			<pubDate>Wed, 14 Apr 2004 22:14:57 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>What exactly is standard deviaton a deviation from anyway? the Mean? the Mode? Also, what about skew? I get all tiny values for skew... I am wondering if some of the stats could be mixed up to help paint a profile for draws, such as the average draw (Mean)... wheeled above and below by the value of standard deviation... If I had a better grasp of what the stats are for, then maybe I could find some use for them, or eliminate keeping them...</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/84879/195431</link>
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			<pubDate>Wed, 14 Apr 2004 17:38:08 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by hypersoniq on April 14, 2004Thanks for all of the replies.What I would like to know is if any of the stats above are components to other stats... like, can median and standard deviation be used to generate another statistic?I know it won&#x27;t help in prediction, but I am looking to populate a 42-line wheel for powerball... distributing the numbers in favorable positions based in part on the stats that best describe previos draws.All these stats are independent. Each of t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/195431">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/84879/195333</link>
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			<pubDate>Wed, 14 Apr 2004 11:19:34 GMT</pubDate>
			<dc:creator>Pick-4_Master</dc:creator>
			<description><![CDATA[<p>Intuition and Simplicity is the  KEY</p>]]></description>
			<category>Pick-4_Master</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/84879/195264</link>
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			<pubDate>Wed, 14 Apr 2004 05:45:31 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Thanks for all of the replies.What I would like to know is if any of the stats above are components to other stats... like, can median and standard deviation be used to generate another statistic?I know it won&#x27;t help in prediction, but I am looking to populate a 42-line wheel for powerball... distributing the numbers in favorable positions based in part on the stats that best describe previos draws.</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/84879/194877</link>
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			<pubDate>Tue, 13 Apr 2004 08:17:03 GMT</pubDate>
			<dc:creator>st.germain</dc:creator>
			<description><![CDATA[<p>If picking numbers were easy ..we would have more winners..keeping exact records and using your intuition is  a common sense approach to picking numbers...you cannot conceivably  play all the numbers using wheels because it would spread you too thin and i don&#x27;t think that any body has that much money to put out on one nights game..you have to narrow down the playing field by watching  what has been  dropping  in  and weeding out  improbables and still more important ...picking the five that will... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/194877">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>st.germain</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/84879/194854</link>
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			<pubDate>Tue, 13 Apr 2004 02:23:15 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>That little something is intuition. After scrutinizing all your statistics you should be writing down the numbers you think will hit based on probability. Your hammering away at all the Excel work isn&#x27;t the magic bullet!!! Your ability to extract the numbers from your permutations is the key.I assume you have done enough back tracking and checking the numbers that have hit in the past that there was no predictability to it. I mean excel didn&#x27;t chose the right numbers. I strenuously believe that... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/194854">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>four4me</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/84879/194846</link>
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			<pubDate>Tue, 13 Apr 2004 01:35:34 GMT</pubDate>
			<dc:creator>Teufellj</dc:creator>
			<description><![CDATA[<p>Hello there Hypersoniq,what BobP told you is as close to correct as you can get. The main problem that I have run into is....the game machine must have a bias or most of the material that you have collected is useless. The  how to&#x27;s  are excellent as tools. In factory life when a machine is used repetatively it tends to wear down somewhere and cause a deviation from the programmed plan part that is being stamped or welded. When this happens then the inspector will note the difference from standa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/194846">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Teufellj</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/84879/194822</link>
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			<pubDate>Tue, 13 Apr 2004 00:42:42 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>None of these help you win, their purpose is to help you not to lose.Most are commonly found as filters.  Without study you can strip away the most extreme combinations from those you were planning to play.  Doing so lowers the cost of trying for a jackpot, but hurts your chances of a lower tier prize. For example it makes sense to strip away combinations all odd, or all even, but five odd or five even out of six come in ten percent of the time each or twenty percent of all drawings, a six numbe... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879/194822">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>How does one use statistics to help win?</title>
			<link>https://www.lotterypost.com/thread/84879</link>
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			<pubDate>Mon, 12 Apr 2004 20:51:00 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I have a collection of statistics for each game I track, including....ModeMedianArithmetic Mean (Average)Standard Deviation (of the population, not samples)Average DeviationHarmonic MeanGeometric MeanSumsEven/OddDecadeGapsSkipsUp/DownGuess (average by position of last 5 draws, crazy, but it leads the other stats in correct powerball number predictions with 10 [when mode-adjusted])They seem like puzzle pieces that I have no idea how to assemble... Any statisticians out there who can explain how t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/84879">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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