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		<title>New theories anyone?</title>
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		<description>Lottery Post Forum Topic: New theories anyone?</description>
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			<title>Reply #48</title>
			<link>https://www.lotterypost.com/thread/87378/214371</link>
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			<pubDate>Thu, 03 Jun 2004 13:03:43 GMT</pubDate>
			<dc:creator>chartshops</dc:creator>
			<description><![CDATA[<p>My husband and i have develpoed a system that uses your destiny number (numerology)  to caculate the numbers based on past drawings for example if your destiny number is 8 it will go back from the last 8 numbers draw dates and start caculating those numbers to give the best 12 numbers for the next drawing. i have been testing the system for Ga lottery and also have a friend in arizona and a friend in kentucky, that will be testing for the next 30 days i will let you know the results on the syste... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/214371">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>chartshops</category>
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			<title>Reply #47</title>
			<link>https://www.lotterypost.com/thread/87378/213418</link>
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			<pubDate>Mon, 31 May 2004 09:48:42 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>I am concernating on a new formula for all pick5 games.And also working well on digit predictions.Another useful filtering I noticed is SUM.</p>]]></description>
			<category>desparado</category>
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			<title>Reply #46</title>
			<link>https://www.lotterypost.com/thread/87378/212572</link>
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			<pubDate>Fri, 28 May 2004 22:45:36 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by OpenMinded on May 25, 2004Hypersoniq,I&#x27;ve been looking at so many new things that it&#x27;s not funny.  Too many ideas in my head right now and I&#x27;m losing my way - swiftly.  I&#x27;m looking at T-Tests (Physics), Anova, Palindromes (Symmetry)...and the list goes on.  I&#x27;m not sure where I am today, but I promise I won&#x27;t be there tomorrow.  Good luck! OpenMinded I have been looking at the occasional palindrome in the powerball numbers... not reliable enough yet because you usuall... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/212572">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #45</title>
			<link>https://www.lotterypost.com/thread/87378/211730</link>
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			<pubDate>Thu, 27 May 2004 04:48:18 GMT</pubDate>
			<dc:creator>Woody</dc:creator>
			<description><![CDATA[<p>For those of you that have the software program Lotto Pro 2004, here is a tip you might look at in your pick 3 selections. In order for it to work though you must be able to predicate winning sums. What I do daily is run  smart numbers  for 120 tickets with history set at 7, hot number cut off set at 2. When you save the selections (save it as 5-27-04 or the date of the day you do the work out) it will ask you if you want to apply filters to the numbers.......say yes. Then I set the sum range at... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/211730">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Woody</category>
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			<title>Reply #44</title>
			<link>https://www.lotterypost.com/thread/87378/211105</link>
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			<pubDate>Tue, 25 May 2004 16:16:29 GMT</pubDate>
			<dc:creator>OpenMinded</dc:creator>
			<description><![CDATA[<p>Hypersoniq,I&#x27;ve been looking at so many new things that it&#x27;s not funny.  Too many ideas in my head right now and I&#x27;m losing my way - swiftly.  I&#x27;m looking at T-Tests (Physics), Anova, Palindromes (Symmetry)...and the list goes on.  I&#x27;m not sure where I am today, but I promise I won&#x27;t be there tomorrow.  Good luck! OpenMinded</p>]]></description>
			<category>OpenMinded</category>
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			<title>Reply #43</title>
			<link>https://www.lotterypost.com/thread/87378/210921</link>
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			<pubDate>Tue, 25 May 2004 01:55:50 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by hypersoniq on May 23, 2004The current crop of theories most systems are based on...1. Frequency based... how often a number has or has not appeared, encompasses hot/cold/due/warm/dead, also includes skip based systems. The frequency can be taken overall for each number, or by position in a multi number game, cash34ologist&#x27;s Hot Sheet is the prime example of this... skips form the basis of most Tic-Tac-Toe methods as well2. aggregate based gross filtering... includes h... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/210921">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>desparado</category>
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			<title>Reply #42</title>
			<link>https://www.lotterypost.com/thread/87378/210452</link>
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			<pubDate>Sun, 23 May 2004 21:43:43 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>While it can be education</p>]]></description>
			<category>BobP</category>
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			<title>Reply #41</title>
			<link>https://www.lotterypost.com/thread/87378/210355</link>
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			<pubDate>Sun, 23 May 2004 17:01:24 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>The current crop of theories most systems are based on...1. Frequency based... how often a number has or has not appeared, encompasses hot/cold/due/warm/dead, also includes skip based systems. The frequency can be taken overall for each number, or by position in a multi number game, cash34ologist&#x27;s Hot Sheet is the prime example of this... skips form the basis of most Tic-Tac-Toe methods as well2. aggregate based gross filtering... includes hi/lo, odd/even, decades (positional), v-tracs... essen... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/210355">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #40</title>
			<link>https://www.lotterypost.com/thread/87378/209286</link>
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			<pubDate>Thu, 20 May 2004 22:59:59 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>desperado = When Im speaking of the  numbers  Im talking Pick 3.  Not Lotto, etc.  However, there is a way to reduce a field of 54 numbers down to 18-20 that you can wheel. Once I have the time I will return to that game and develope software for it using similar techniques that I use to track Pick 3.  We had Pick 6 in Texas a few years before Pick 3 and I was tracking it first.  When Pick 3 came along and I saw how much easier it would be to track the 10 digits and 1000 exacts I switched my tra... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/209286">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/87378/209270</link>
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			<pubDate>Thu, 20 May 2004 22:19:00 GMT</pubDate>
			<dc:creator>JAP69</dc:creator>
			<description><![CDATA[<p>This is my pick three worksheet prior to the seven combo hitting this week. choosing just that one combination to play and stick with it until it hits can payoff.7 combo series 779 last drawn consecutive double comboconsecutive pair comboconsecutive combo 2 carried combo1 even 2 odd combo [overdue]overdue pairs none____due pairs 78</p>]]></description>
			<category>JAP69</category>
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			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/87378/209265</link>
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			<pubDate>Thu, 20 May 2004 22:12:06 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>every 3 numbers for each digit?All are 18 numbers and that would be enough to wheel .if you could get around even 4 numbers for each digit, This formula below would make a second prize winner .I am curious about how accurate would it be to match all 6 digits correctly anyway..Please share~  4  2  3  4  4  1   1  5  7 12 16 18   1  5  8 11 14 18   1  5  9 10 16 18   1  5  9 10 17 18   1  6  7 11 16 18   1  6  9 12 15 18   2  5  7 12 14 18   2  5  9 11 16 18   2  5  9 12 17 18   2  6  8 10 15 18</p>]]></description>
			<category>desparado</category>
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			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/87378/209264</link>
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			<pubDate>Thu, 20 May 2004 22:00:22 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>If you believe that desperado, then you dont know all the  facts  about the 1000 combinations and what 3 digit combination is more likely to play then others.  That&#x27;s how you can cut the numbers down.If I can ever figure out the final element in my system, I will generate 10 or less combinations to consider and knowing the facts will be able to eliminate 9 or less for the 1 combination that will play.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/87378/209250</link>
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			<pubDate>Thu, 20 May 2004 21:36:41 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Clipper on May 17, 2004There are several different way to reduce the 220 possibles down to 30 or less.   First you have a thorough understanding of the 1000 combinations and the facts about what plays more often.... then you can reduce the pool of numbers down.Not only do you need to know the  facts  you need to believe in the  facts .  I dont use a mathematical  formula  in any of my tracking.The moment you think you are able to reduce the draws,you have failed 50%.I... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/209250">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>desparado</category>
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			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/87378/208716</link>
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			<pubDate>Wed, 19 May 2004 10:13:33 GMT</pubDate>
			<dc:creator>WILLSELL</dc:creator>
			<description><![CDATA[<p>My system isn&#x27;t the latest and greatest but it has and still does work for me.I use it as a tool to decide what numbers to play and how much I want to spend.Tool is the key word</p>]]></description>
			<category>WILLSELL</category>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/87378/208236</link>
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			<pubDate>Mon, 17 May 2004 18:15:59 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Just checked and saw the results.  That 6 did play as expected....just wish I could have come up with something else to go with it I liked</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/87378/208234</link>
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			<pubDate>Mon, 17 May 2004 18:07:38 GMT</pubDate>
			<dc:creator>Lady_g98</dc:creator>
			<description><![CDATA[<p>clipper they play 536</p>]]></description>
			<category>Lady_g98</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/87378/208232</link>
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			<pubDate>Mon, 17 May 2004 18:05:04 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>I didnt play today.....never could come up with any numbers I like even though felt the 6 or 4 would play.  Also, had therapy on my arm this AM and immediately after that had to go out of town to Temp Agency to complete some paperwork so can start a job tomorrow.My Lottery tracking is going to get limited as long as I work 40 hrs a week but will post when I can.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/87378/208161</link>
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			<pubDate>Mon, 17 May 2004 14:29:17 GMT</pubDate>
			<dc:creator>Lady_g98</dc:creator>
			<description><![CDATA[<p>clipper what going to play for midday drawing i have 137 136 153</p>]]></description>
			<category>Lady_g98</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/87378/208155</link>
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			<pubDate>Mon, 17 May 2004 14:23:21 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>There are several different way to reduce the 220 possibles down to 30 or less.   First you have a thorough understanding of the 1000 combinations and the facts about what plays more often.... then you can reduce the pool of numbers down.Not only do you need to know the  facts  you need to believe in the  facts .  I dont use a mathematical  formula  in any of my tracking.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/87378/208141</link>
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			<pubDate>Mon, 17 May 2004 13:50:45 GMT</pubDate>
			<dc:creator>theone</dc:creator>
			<description><![CDATA[<p>Clipper:  I am not too clear on your algorithm.  Do you reduce the pool to less than 30  with pool having all the winning numbers available 60 - 70% of the time?  do you have a graph with pool size(from about 32 down to 5) vs percent of winning combos remaining</p>]]></description>
			<category>theone</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/87378/208058</link>
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			<pubDate>Mon, 17 May 2004 04:56:28 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>I havent come up with anything I really like for tomorrow except to say I think either the 6 or the 4 is going to play.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/87378/208057</link>
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			<pubDate>Mon, 17 May 2004 04:48:38 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Good ...just found out Texas doesn&#x27;t have a Sunday draw .....so it&#x27;s still good to go. I did make a mistake on the last post. I said look for the Top of the Sums column in C quad. and I meant look for the bottom of the Sums column in the C quad.  The sums 01234 bottom half of C.  Hope you trap that one on Monday Clipper.  It sure is closer.... than not</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/87378/208044</link>
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			<pubDate>Mon, 17 May 2004 04:14:24 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Went back and rechecked something......how many sets coming off a No Repeat form a Doubles game.  Is 120 total sets....75 Doubles/Pures with 45 3 different digit sets.    That would tend to make me watch for back to back Doubles if didnt think there was going to be a repeat digit</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/87378/208041</link>
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			<pubDate>Mon, 17 May 2004 04:12:15 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Hey Clipper check your Tex. pick 3 Night game as it is right now.....wow  Quadrant hits starting back with #274  C  quad. and coming forward.   C  D  D  A  A  B  A  D  B  B  D  A  B  A....... ? (MAYBE THAT c ) Texas is getting ac quad and sums 01234 (top half of sums column) real soon....like Monday. Pretty safe to say your going to get a hit from here. Wish I had better feel and history of already hits you have had in that C.  There are no 1&#x27;s or o&#x27;s in that quad. so you can filter those out.... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/208041">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/87378/208033</link>
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			<pubDate>Mon, 17 May 2004 03:41:47 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>I am assuming your A-B-C-D is according to what  quadrant  has the digits that plays?  That could be one way of cutting possible sets.  I&#x27;ve thought about that method for trying to figure out where the next Lotto winner is going to be in Texas lolWas going to divide the state up into sections, then number the sections and track those numbers to see what geographical area was going to have the next number lol</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/87378/208031</link>
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			<pubDate>Mon, 17 May 2004 03:37:04 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>What do you think about that chart method up there? It only takes a minute to note either a b c d each day next to the draw. My chart is much bigger and I do note each days hit order sequence.......that way always play in one of the other 5 sequences for next  time.</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/87378/208030</link>
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			<pubDate>Mon, 17 May 2004 03:28:41 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>WIN D = yes....one of my filters can cut the 220 sets down to 100 most of the time.  I track whether 3 different digits play, Doubles or Pures play....then set filters to eliminate what I dont think is going to play.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/87378/208028</link>
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			<pubDate>Mon, 17 May 2004 03:25:28 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Clipper, your filter cuts the chart down to 100? Is it something along these lines? How does it work? Always can use one more filter.......some work when others are asleep. Load us up. LOL</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/87378/208026</link>
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			<pubDate>Mon, 17 May 2004 03:23:00 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>Just checked something that I forgot about looking at.....and that was how many sets there would be in a No Repeat digit coming off a Doubles game.  You get 72 sets with a Repeat digit, but with No Repeat you get 84 sets same as a 1 digit repeat off a 3 different digit game.Instead of a higher ratio of Doubles/Pures possible there are more 3 different digit sets left with this filter then Doubles/Pures.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/87378/208025</link>
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			<pubDate>Mon, 17 May 2004 03:17:02 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Here&#x27;s a bad example of the chart break-down.                A                  B ........... 0 1       2 3 4 5 6 7 8  9  000001002003004005006007008009019029011012013014015016017018028038039049022023024025026027037047048058059069033034035036046056057067068078079089044045055119066111077113088115099117118128129139112122114124116126127137138148149159123133125135136146147157158168169179134144145155156166167177178188189199226227228229239249222223224225235236237238248258259269233234244245246247257267... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/208025">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/87378/208019</link>
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			<pubDate>Mon, 17 May 2004 03:08:12 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>I filter combinations out in chunks.  First filter generally reduces the 220 to 100 sets.  A better filter then that one though is a filter for repeat digit.  This can take the 220 to 84 sets.  If no repeat, goes to 80 sets or if coming off a Doubles game a 1 digit repeat can take the 220 down to 72 sets.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/87378/208007</link>
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			<pubDate>Mon, 17 May 2004 02:38:00 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>What do you think of this filter? Think of the #220. Now cut it into 4 equal quarters of 55 numbers each. Then each day note what quarter the hit came from.......in either A B C D. Most of the time it just goes back and forth and is balanced. Sometimes it&#x27;s a real hot lead tool.     If I catch it like being bad like this A B C C B B D B D D  you can bet that I&#x27;m looking at the A quad to hit next ....with an outside chance of a C.   I use the standard #220 number chart that I&#x27;ve posted before wit... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/208007">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/87378/207988</link>
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			<pubDate>Mon, 17 May 2004 01:32:43 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>desparado = I found that after studying the 1000 combinations and being able to categorize them into specifics I could create filters that would eliminate combinations if I tracked the facts to determine what filters to use.</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/87378/207986</link>
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			<pubDate>Mon, 17 May 2004 01:25:49 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>filters are picking numbers as well,only tracking and covering a wider range,Not easy.</p>]]></description>
			<category>desparado</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/87378/207978</link>
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			<pubDate>Mon, 17 May 2004 01:04:50 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>ClipperYes I know what you mean.I don&#x27;t think of them as being one or the other.That is untill just now, after reading what hyper and Jap were talking about and then I started to thing about filters for the jackpot games.But the truth is that yes, the filters that both you and me, and also other people use are, some dynamic and othersstatic.</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/87378/207958</link>
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			<pubDate>Mon, 17 May 2004 00:36:49 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>You know what LANTERN......all the filters I have.....I couldnt tell yo whether they were static or dynamic lol    They are just filters to me that do specific things in order for me to eliminate combinations &#x3c;G</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/87378/207942</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207942</guid>
			<pubDate>Sun, 16 May 2004 23:59:58 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>For the pick3 I use filters, some are static and others dynamic, they all have their place and work together.</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/87378/207941</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207941</guid>
			<pubDate>Sun, 16 May 2004 23:56:27 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>The static trap would of course remain the same untill the numbers are trapped, the dynamic one would change as new winning numbers come out.</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/87378/207940</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207940</guid>
			<pubDate>Sun, 16 May 2004 23:52:31 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>Jap, Hyper, I would think that there would be 2 kinds of traps, static and dynamic, it might take a very long time maybe for the static trap to get the numbers, maybe the dynamic kind of trap can get the numbers sooner, or at least have a better chance of getting them at all, these all, is for getting  all  the winning numbers, to get justa few of the numbers, maybe the static trap would be just as good as the dynamic one, as to how you make these traps, well, you have to come out with some idea... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207940">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/87378/207920</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207920</guid>
			<pubDate>Sun, 16 May 2004 22:04:17 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>The Ohio 5/37 game (Buckeye5) has 7 numbers that are multiple of 5.  Seven combinations can cover all the possible combinations that include these number and 3 combinations can covered all the combinations of 4&#x27;s if all 5 numbers of from that group, so far that has come within one number of happing nine times in the eleven years history of the game (2604 games).A wheel to match 4 if all 5 numbers are multiple of 5.05-10-15-20-2505-10-15-30-3505-20-25-30-35Had you played this wheel all that time,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207920">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/87378/207914</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207914</guid>
			<pubDate>Sun, 16 May 2004 21:51:31 GMT</pubDate>
			<dc:creator>Clipper</dc:creator>
			<description><![CDATA[<p>WIN D = Thinking about what I do.....I guess you would probably call it a  trap  system more then anything.  Reason being I use a process I call  elimination for determination .The whole process takes into consideration past history which generally only has to cover about the last 15-20 games although a history of 30-45 is more preferrable.    In fact, to set my software in motion it only takes 30-45 games and most of the time the 10 digits are  in motion  within 15 games.JAP = like you....I can... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207914">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Clipper</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/87378/207908</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207908</guid>
			<pubDate>Sun, 16 May 2004 21:30:51 GMT</pubDate>
			<dc:creator>JAP69</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by WIN D on May 16, 2004 Hypersonig, It seems most systems are invented with one thing in mind and it&#x27;s all concentrated on the very next draw.  When you think about it .....all any of us really want is to hit on one day and hit it really big. If we could just be 90% sure a triple was going to hit or just 4 of the 5 numbers on the 5/39 games. That&#x27;s all we would need. Narrow choices expected to hit within a certain time range.    Traps.......traps are the key to the real... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207908">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>JAP69</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/87378/207877</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207877</guid>
			<pubDate>Sun, 16 May 2004 19:52:28 GMT</pubDate>
			<dc:creator>MrSteel01</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by WIN D on May 16, 2004 Hypersonig, It seems most systems are invented with one thing in mind and it&#x27;s all concentrated on the very next draw.  When you think about it .....all any of us really want is to hit on one day and hit it really big. If we could just be 90% sure a triple was going to hit or just 4 of the 5 numbers on the 5/39 games. That&#x27;s all we would need.  Traps.......traps are the key to the really big wins. There isn&#x27;t enough thought given to traps or trap... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207877">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MrSteel01</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/87378/207874</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207874</guid>
			<pubDate>Sun, 16 May 2004 19:38:49 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Hypersonig, It seems most systems are invented with one thing in mind and it&#x27;s all concentrated on the very next draw.  When you think about it .....all any of us really want is to hit on one day and hit it really big. If we could just be 90% sure a triple was going to hit or just 4 of the 5 numbers on the 5/39 games. That&#x27;s all we would need. Narrow choices expected to hit within a certain time range.    Traps.......traps are the key to the really big wins. There isn&#x27;t enough thought given to t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207874">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/87378/207772</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207772</guid>
			<pubDate>Sun, 16 May 2004 14:54:07 GMT</pubDate>
			<dc:creator>JAP69</dc:creator>
			<description><![CDATA[<p>I just took</p>]]></description>
			<category>JAP69</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/87378/207770</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207770</guid>
			<pubDate>Sun, 16 May 2004 14:52:33 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I think the next avenue I&#x27;ll take for powerball is a more refined frequency analysis...I already have a sheet that shows the overall appearances of the numbers in any position, it is then broken down by position (WB1 thru WB5 and PB)...  Still not enough information to garner picks from...I just finished breaking it down by draw, a running count of each number. Last night&#x27;s powerball drawing was comprised of numbers that had been out the following number of times before (15-21-16-16-15, in sorte... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/87378/207770">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/87378/207765</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207765</guid>
			<pubDate>Sun, 16 May 2004 14:14:17 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>any... pick3  pick4  pick5 (5/39 here in PA) pick 6 (6/49) and powerball (5/53 +1/42)... even MegaMillions (5/52 + 1/52)... something new to try...</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/87378/207759</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378/207759</guid>
			<pubDate>Sun, 16 May 2004 14:05:17 GMT</pubDate>
			<dc:creator>JAP69</dc:creator>
			<description><![CDATA[<p>What game are you looking for.I have just started in the last couple weeks on thinking of ideas for the pick5 and jackpot games. I am trying tracking ideas I have not seen before.</p>]]></description>
			<category>JAP69</category>
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			<title>New theories anyone?</title>
			<link>https://www.lotterypost.com/thread/87378</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/87378</guid>
			<pubDate>Sun, 16 May 2004 13:51:02 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I&#x27;m out of new ideas... anyone have any new theories? new lottery applications of non-lottery concepts? wild ideas about picking the winners</p>]]></description>
			<category>hypersoniq</category>
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