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		<title>Matrix for Pick3</title>
		<link>https://www.lotterypost.com/thread/88233</link>
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		<description>Lottery Post Forum Topic: Matrix for Pick3</description>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/88233/214277</link>
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			<pubDate>Thu, 03 Jun 2004 03:42:20 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>hyper,please send me your sheets plz..retxx,Just click it and save on your computer.Then open it with a large screen.</p>]]></description>
			<category>desparado</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/88233/214058</link>
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			<pubDate>Wed, 02 Jun 2004 15:08:52 GMT</pubDate>
			<dc:creator>retxx</dc:creator>
			<description><![CDATA[<p>how do we do that(avatar</p>]]></description>
			<category>retxx</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/88233/214003</link>
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			<pubDate>Wed, 02 Jun 2004 12:55:13 GMT</pubDate>
			<dc:creator>desparado</dc:creator>
			<description><![CDATA[<p>the real matrix for pick3 is in my avatar</p>]]></description>
			<category>desparado</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/88233/213766</link>
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			<pubDate>Tue, 01 Jun 2004 19:44:16 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Bertil on May 30, 2004Quote: Originally posted by hypersoniq on May 30, 2004how are you getting 27 different numbers? as far as I can see, the system generates 9... and they may contain duplicates for you to eliminate...re-read NBey6&#x27;s original post... you generate 3 pairs based on numbers NOT appearing in the matrix after it&#x27;s done, then you add the last winning number to each pair one digit at a time... that&#x27;s 9...if you want one in excel already done, just PM me wi... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213766">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/88233/213256</link>
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			<pubDate>Sun, 30 May 2004 21:51:42 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by hypersoniq on May 30, 2004how are you getting 27 different numbers? as far as I can see, the system generates 9... and they may contain duplicates for you to eliminate...re-read NBey6&#x27;s original post... you generate 3 pairs based on numbers NOT appearing in the matrix after it&#x27;s done, then you add the last winning number to each pair one digit at a time... that&#x27;s 9...if you want one in excel already done, just PM me with your state and e-mail address... I already have... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213256">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/88233/213174</link>
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			<pubDate>Sun, 30 May 2004 15:28:38 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>if anyone does request a copy, the pairs (and subsequently triples) will be highlighted in blue on the results... this isn&#x27;t related to the above workout... just a cool feature I was working on based on an idea by winsumloosesum... in PA doubles are all over the place.Also, if you request a state, please include a link to their website. the sheet I have is a blank template with 200 rows, and it can easily be expanded by autofill.so far by request I have the last 100 draws of VA available and if... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213174">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/88233/213167</link>
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			<pubDate>Sun, 30 May 2004 14:53:22 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>THe key to this is that it&#x27;s just a visualization and back-test of a coincidental system... the original system was based on a hunch, therefore any positive (or negative) results are purely coincidence.this would have been easy to put into Visual Basic as a stand-alone program taking last draw as input and spitting out the 9 generated combos, but then you can&#x27;t see it evolve like you can in excel...it may not be a good  new user-friendly  intro to excel, but you can&#x27;t go wrong putting in the tim... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213167">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/88233/213163</link>
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			<pubDate>Sun, 30 May 2004 14:42:19 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>how are you getting 27 different numbers? as far as I can see, the system generates 9... and they may contain duplicates for you to eliminate...re-read NBey6&#x27;s original post... you generate 3 pairs based on numbers NOT appearing in the matrix after it&#x27;s done, then you add the last winning number to each pair one digit at a time... that&#x27;s 9...if you want one in excel already done, just PM me with your state and e-mail address... I already have one for PA and one for VA (per request... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213163">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/88233/213154</link>
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			<pubDate>Sun, 30 May 2004 14:06:29 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by hypersoniq on May 29, 2004heading rowColumn A  = Draw number (seial, start at 1)Column B  = Date of DrawColumn C  = combo drawn (YOU enter this)Column D  = 1st drawn digit (automated)Column E  = 2nd drawn digit (automated)Column F  = 3rd drawn digit (automated)Column G  = Day (formatted as  ddd  so it shows mon, etc)Column H  = &#x3e;&#x3e;&#x3e;intentionally blank for readability&#x3c;&#x3c;&#x3c;Column I  = AColumn J  = BColumn K  = CColumn L  = DColumn M  = EColumn N  = FColumn O  = O1  the fir... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/213154">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/88233/213114</link>
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			<pubDate>Sun, 30 May 2004 12:50:08 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by retxx on May 29, 2004 is it possible for you to send the excel spreadsheet to us and all we would have to do is show us how to input the last 100 draws from our state and have it calculate the numbers to play. Is this possible? thanks for the info.sure, just PM me with the state you are interested in and your e-mail address and I&#x27;ll send you the last 100 draws already entered and leave blank space for 100 more so all you need to do is enter the combo.</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/88233/213016</link>
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			<pubDate>Sun, 30 May 2004 01:35:14 GMT</pubDate>
			<dc:creator>retxx</dc:creator>
			<description><![CDATA[<p>thanks but for the novices here who have excel but do not know how to apply the input correctly is it possible for you to send the excel spreadsheet to us and all we would have to do is show us how to input the last 100 draws from our state and have it calculate the numbers to play. Is this possible? thanks for the info.</p>]]></description>
			<category>retxx</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/88233/212831</link>
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			<pubDate>Sat, 29 May 2004 15:55:05 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>PS... to tally the number of hits...enter in the next blank row in cell AA...=countif(AA2:AA2300, S )and one cell below that...=countif(AA2:AA2300, B )to count the boxes tooautofill the 2 cells across to AI and you have complete hit data!enjoy and remember to play responsibly... also if anyone has any ideas on how to strike duplicates... feel free to chime in ;-)Thanks for the idea! hopefully I can find a new june pet side project...</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/88233/212828</link>
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			<pubDate>Sat, 29 May 2004 15:44:13 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>heading rowColumn A  = Draw number (seial, start at 1)Column B  = Date of DrawColumn C  = combo drawn (YOU enter this)Column D  = 1st drawn digit (automated)Column E  = 2nd drawn digit (automated)Column F  = 3rd drawn digit (automated)Column G  = Day (formatted as  ddd  so it shows mon, etc)Column H  = &#x3e;&#x3e;&#x3e;intentionally blank for readability&#x3c;&#x3c;&#x3c;Column I  = AColumn J  = BColumn K  = CColumn L  = DColumn M  = EColumn N  = FColumn O  = O1  the first  missing  numberColumn P  = O2  the second  missing... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/212828">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/88233/212814</link>
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			<pubDate>Sat, 29 May 2004 15:17:45 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>this is the 411 on the system over time...it was easier than I thought... using PENNSYLVANIA evening only data...now, this does NOT eliminate duplicates (like if the winning number was a double or triple), that must be done on your own... but...totals (pure straight hits last 100 draws) 3 ($1,500 if you played all 9 rundown numbers you are up by $600 after 100 days of playing every day for $9)totals (pure box hits last 100 draws) 4 (not worth playing... )totals (pure straight hits all 9,300 draw... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/212814">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/88233/212796</link>
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			<pubDate>Sat, 29 May 2004 14:43:51 GMT</pubDate>
			<dc:creator>retxx</dc:creator>
			<description><![CDATA[<p>looking forward to you doing that hypersoniq. I think that may produce positive results. Please let us know when the excel chart is ready. Thanks for your input.</p>]]></description>
			<category>retxx</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/88233/212794</link>
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			<pubDate>Sat, 29 May 2004 14:28:16 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>If I recall the original post correctly, you are supposed to eliminate duplicates... resulting in fewer overall combos. I try to avoid boxes, even if you win you still missed the straight... in PA that&#x27;s $80 for a $1 box vs. $500 for a $1 straight... of course you could always play .50/.50 and have the same $1 catch $250/$40... but to fully back-test a system you need to be open to ALL possibilities. I might just have an excel rundown that could work...I might just put this on the growing  to do... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/212794">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/88233/212501</link>
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			<pubDate>Fri, 28 May 2004 19:41:02 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>A cursory test of my state Pick 3 game indicates that each diagonal will yield 27 new numbers with fourmatixes. If they are played as a 6-way box  one would need one hit per three  diagonals  to breakeven. But it is highly unlikely one would be that lucky. Thus there would seem to be no realistic prospectof making money on this scheme.Bertil</p>]]></description>
			<category>Bertil</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/88233/212121</link>
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			<pubDate>Fri, 28 May 2004 00:23:56 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Bertil on May 27, 2004On May 11 NBey6 posted a matrix like system for picking the next draw in any Pick3 game. He based it on a  spiritual  idea. It needs to be tested in a logical and statistical manner.He made a 3x3 matrix with the last draw as a diagonal from upper left to lower right. He then added digits counterclockwise starting at the lower right in increasing order. There are logically several alternatives. One could go clockwise and one could select digits in... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233/212121">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/88233/211887</link>
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			<pubDate>Thu, 27 May 2004 15:08:54 GMT</pubDate>
			<dc:creator>retxx</dc:creator>
			<description><![CDATA[<p>I think that would be a great idea if someone would have the time to develop the best results to use and then we could try it in our individual states and report the results back. any volunteers</p>]]></description>
			<category>retxx</category>
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		<item>
			<title>Matrix for Pick3</title>
			<link>https://www.lotterypost.com/thread/88233</link>
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			<pubDate>Thu, 27 May 2004 12:37:05 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>On May 11 NBey6 posted a matrix like system for picking the next draw in any Pick3 game. He based it on a  spiritual  idea. It needs to be tested in a logical and statistical manner.He made a 3x3 matrix with the last draw as a diagonal from upper left to lower right. He then added digits counterclockwise starting at the lower right in increasing order. There are logically several alternatives. One could go clockwise and one could select digits in decreasing order. Also, the same methods could be... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/88233">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
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