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		<title>Even/Odd Neighbor Numbers Tracking?</title>
		<link>https://www.lotterypost.com/thread/92512</link>
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		<description>Lottery Post Forum Topic: Even/Odd Neighbor Numbers Tracking?</description>
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			<title>Reply #41</title>
			<link>https://www.lotterypost.com/thread/92512/239460</link>
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			<pubDate>Thu, 05 Aug 2004 23:23:05 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Thanks for the explanation Pegleg,My only concern when giving explanation to the general public as a former lottery webmaster is that people whose states don&#x27;t combine get confused to easily.So its easier to tell others to keep their states separate unless told.Webmaster LeRoy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #40</title>
			<link>https://www.lotterypost.com/thread/92512/239459</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/239459</guid>
			<pubDate>Thu, 05 Aug 2004 23:21:11 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Yahoo Mike,I thoug</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/92512/239333</link>
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			<pubDate>Thu, 05 Aug 2004 17:12:04 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>tntea,<br /><br />I do not want to move this thread too far into a different direction so I decided to CRUNCH the 126 choices of the Wild Wheel very selectively by using Even/Odd Neighbor Front, Center and End Digits into the following 8 choices...<br /><br />UnselectFilter:Sums 00, 01, 02, 03, 04, 23, 24, 25, 26, 27<br /><br />UnselectFilter:EvenOddNeighborFrontDigits 2, 4, 0<br /><br />UnselectFilter:EvenOddNeighborCenterDigits 0, 2, 4<br /><br />UnselectFilter:EvenOddNeighborEndDigits 0, 1, 2<br /><br />SetSort:NumberTypes</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/92512/239306</link>
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			<pubDate>Thu, 05 Aug 2004 16:21:22 GMT</pubDate>
			<dc:creator>tntea</dc:creator>
			<description><![CDATA[<p>Is there anyway you could Crunch numbers for TN today? Thanks.. TNtea.. Past numbers were 401900028283184360379338094852510</p>]]></description>
			<category>tntea</category>
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			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/92512/239152</link>
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			<pubDate>Thu, 05 Aug 2004 06:26:55 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Lantern,<br /><br />Thanks for your input and comments. Certainly the focus of the tool is Number CRUNCHing. You provide the input and it will CRUNCH those.<br /><br />The next version WILL come actually come with a selection of predefined Filter Options, that can be chosen from a simple drop-down menu, Standard Selection and System functions such as the interesting 167 Draw/Wild Wheel 3 system will be preset as a choice. The program only requires the input of the requested numbers and parameters and the C2 wil... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/239152">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/92512/239144</link>
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			<pubDate>Thu, 05 Aug 2004 05:07:15 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>MikeKMy Crunch 2 filter system or routine could be fully automated if there was a past history number(s) recognition routine on the Crunch 2 otherwise it could be done semi-automatic if I could make and input a sort of scriptof commands of the given filters and numbers(such as pairs or wharever) and then have the program read and execute the commands, filters, numbers and whatever on the script and then come out with the possible winning numbers.But as you said this is a little to much for the C... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/239144">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/92512/239142</link>
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			<pubDate>Thu, 05 Aug 2004 05:02:11 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>LeRoy,<br /><br />Thanks for your comments and your input. Always welcome.<br /><br />I honestly cannot wait to show you the latest version of , it might look like day and night to you from the first version. Unfortunately it still needs a lot of clean-up, a few minor pieces that I did not get to yet, and a bit more instruction information implemented.<br /><br />I am almost happy now that I put a pre-version out, because it will be obvious - very obvious - that it was just a pre-version. I listened to the comments her... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/239142">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/92512/239015</link>
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			<pubDate>Wed, 04 Aug 2004 21:28:05 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Mike,I certainly understand when you say to keep prediction tools and crunching tools separate.Just like I can&#x27;t understand those who post and combine midday and evening and wonder why results vary for those who don&#x27;t combine their databases.As a general rule I feel that users should keep each of their states games separate.Webmaster LeRoy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/92512/238988</link>
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			<pubDate>Wed, 04 Aug 2004 20:33:35 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Undress,<br /><br />I would assume you should not play the Neighbor Numbers.....<br /><br />LeRoy,<br /><br />I do not think I want to put any tracking or forecasting functons in the CRUNCH, at least not now. It is supposed to be a Number Crunching tool.<br /><br />Prediction and Forecasting system should be separate.<br /><br />I am not completely sure when I will have the first Official version running.<br /><br />I added some new features that should make it simpler to use all the filters and commands. So there might be another pre-release... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/238988">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/92512/238968</link>
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			<pubDate>Wed, 04 Aug 2004 18:49:33 GMT</pubDate>
			<dc:creator>undress</dc:creator>
			<description><![CDATA[<p>I trying to figure this out, now after i get my neighbor combo number, then those are the numbers in red i want to play or not play</p>]]></description>
			<category>undress</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/92512/238957</link>
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			<pubDate>Wed, 04 Aug 2004 17:49:50 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Mike,Thanks for the added input.When are you gonna cease the updates so I can download a final version of the Crunch?LeRoyPS:  Seems like only thing left is a forcasting methodBy the way I don&#x27;t know if this is possible but one of my software packages has an interval tracking in it.Would this be something you could incorporate into the crunch.  What it is a filter that tracks the frequency of all the filters in the software are doing at any given time.So if EEO comes in every third it would show... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/238957">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/92512/238731</link>
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			<pubDate>Wed, 04 Aug 2004 02:54:54 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>LeRoy,There are many ways to create a list of all numbers......&#x3c;addList:NumberClasses&#x3e; SB  /Straight and Boxedor&#x3c;addList:NumberTypes&#x3e; S T D /Singles Triples Doublesand so on....The list you see in the previous post is created by the two lines&#x3c;Addlist:NumberClasses&#x3e;B /All Numbers that are the same as their Boxed Numbers&#x3c;SetSort:LineWidth&#x3e; /Sort by LineWidthThat seems very simple to me......Good Luck</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/92512/238709</link>
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			<pubDate>Wed, 04 Aug 2004 01:22:50 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>WoW Mike,Looks like I was a little to hasty on the new crunch when considering its potential vs the original.You gave a complete breakdown without entering them separate.I did manage to try the s,b under all of the numbers filters and I love not having to enter the numbers then filter from there the numbers are in the systems.I can&#x27;t wait until there is a version available to download permanently.Because I know my version I downloaded in the beginning doesn&#x27;t contain these new updates.Keep up th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/238709">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/92512/238690</link>
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			<pubDate>Wed, 04 Aug 2004 00:27:45 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>The Line Width = Highest Digit - Lowest Digit,To illustrate the Line Width feature here the CRUNCH  Printout of all Boxed Bumbers under their  LineWidth ...Results: 220Selections: 10LineWidth: 0(10)000, 111, 222, 333, 444, 555, 666, 777, 888, 999LineWidth: 9(10)009, 019, 029, 039, 049, 059, 069, 079, 089, 099LineWidth: 1(18)001, 011, 112, 122, 223, 233, 334, 344, 445, 455, 556, 566, 667, 677, 778, 788, 889, 899LineWidth: 8(18)008, 018, 028, 038, 048, 058, 068, 078, 088, 119, 129, 139, 149, 159,</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/92512/238633</link>
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			<pubDate>Tue, 03 Aug 2004 21:33:59 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Simply put the width is another filter I discovered in another program.By itself means nothingBut like the sums, roots, or any other piece of information that is tracked you will see what comes in or doesn&#x27;t come in.And by see what width is  due  it is handy.Webmaster LeRoy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/92512/238364</link>
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			<pubDate>Tue, 03 Aug 2004 05:16:48 GMT</pubDate>
			<dc:creator>caronel</dc:creator>
			<description><![CDATA[<p>Thank you, WeBMstr,I appreciate the clarification.Caronel</p>]]></description>
			<category>caronel</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/92512/238362</link>
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			<pubDate>Tue, 03 Aug 2004 05:09:42 GMT</pubDate>
			<dc:creator>tntea</dc:creator>
			<description><![CDATA[<p>I am having problems comprehending what  width  means here.. Can you please explain...</p>]]></description>
			<category>tntea</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/92512/238277</link>
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			<pubDate>Mon, 02 Aug 2004 22:50:17 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Caronel,Regarding the width of line I keep track in a spreadsheet like anything else and if you feel width of line 6 is  due  then you could eliminate others kind of like the root sum filter.Webmaster LeRoy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/92512/238257</link>
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			<pubDate>Mon, 02 Aug 2004 21:50:14 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Cool   Thanks Mike,You are doing an excellent job of erasing my harddrive from excess computer software.Leroy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/92512/238195</link>
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			<pubDate>Mon, 02 Aug 2004 18:00:58 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>LeRoy,I also implemented a  LineWidth  Filter for you as well. Sounds like an interesting selection choice. Will also be available on the weekend.Good Luck</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/92512/238193</link>
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			<pubDate>Mon, 02 Aug 2004 17:56:09 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Calif, I liked that info. Thanks again. The next version of CRUNCH 2 (very likley available by the end of the week) will have Boxed Vtracs Numbers Filter now...<br /><br />BoxedVtracsNumbers: 111(4)<br /><br />000, 005, 055, 555<br /><br />BoxedVtracsNumbers: 222(4)<br /><br />111, 116, 166, 666<br /><br />BoxedVtracsNumbers: 333(4)<br /><br />222, 227, 277, 777<br /><br />BoxedVtracsNumbers: 444(4)<br /><br />333, 338, 388, 888<br /><br />BoxedVtracsNumbers: 555(4)<br /><br />444, 449, 499, 999<br /><br />BoxedVtracsNumbers: 112(6)<br /><br />001, 006, 015, 056, 155, 556<br /><br />BoxedVtra... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/238193">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/92512/238039</link>
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			<pubDate>Mon, 02 Aug 2004 02:59:30 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>calif,Thanks for the info.Never noticed that someone posted  boxed  Vtracs on this forum. You apparently did, I saw the posts.I just searched for Vtracs here, and it looks like all the other Vtracs numbers that were posted are straight. I also checked the compulotto web site, they show 37 groups straight but do miss quite a few numbers.The number 146 was - up to now - always 252 for me, not 225. Interesting, I do see the point. I guess you learn something new every single day.Good Luck</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/92512/237910</link>
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			<pubDate>Sun, 01 Aug 2004 22:25:27 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Mike, there are only 35 groups with Vtracs.  I have seen this chart many places including the web sites that are dedicated to Vtracs.  Your chart is for all 1000 numbers, the following is for the unique numbers. V111 V112 V113 V114 V115 V122 V123 V124 V125 V133 V134 V135 V144 V145 V155 000 001 002 003 004 011 012 013 014 022 023 024 033 034 044 005 006 007 008 009 016 017 018 019 027 028 029 038 039 049 055 015 025 035 045 066 026 036 046 077 037 047 088 048 099 555 056 057 058 059 115 067 068 0... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/237910">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CalifDude</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/92512/237898</link>
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			<pubDate>Sun, 01 Aug 2004 21:37:11 GMT</pubDate>
			<dc:creator>caronel</dc:creator>
			<description><![CDATA[<p>Webmaster,Let&#x27;s see if I understand this.The way to reduce the numbers to play would be to discard any numbers with the same width of line?As in your example of 963 [9 - 3 or 6]; you would exclude any numbers with the line width of 6?Thanks,Caronel</p>]]></description>
			<category>caronel</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/92512/237868</link>
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			<pubDate>Sun, 01 Aug 2004 20:14:54 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Mike K,The width of the line is in P34 and lotto hat and a few other programs it is not just for boxed numbers its for pick 3, pick 4, and the lotto gamesJust Another method of reducing selectionsCalculated by taking the largest drawn number and subtracted by the smallest drawn.I was surprised to see this being used for the lotto games.However that would still make it too many combinations but great for pick 3 and pick 4.You are really helping clean up my hard drive.I hope others are cleaning th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/237868">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/92512/237754</link>
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			<pubDate>Sun, 01 Aug 2004 15:39:04 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Calif,<br /><br />Thanks for your message. Interesting! Basically Vtracs has 125 groups with 8 numbers each (from 111 to 555), when you only select the Singles, you would end up with 60 groups of 4 numbers, and 60 groups of 8 numbers, which equals 720 Single numbers. Do you have a list of the 35 groups you are referring too? Would be interesting to see which ones are kept to be part of the core 35.<br /><br />Vtracs filters are of course implemented in the CRUNCH 2 as well, makes lists very easy to create. Her... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/237754">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/92512/237650</link>
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			<pubDate>Sun, 01 Aug 2004 06:17:13 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Mike, Vtracs has only 35 groups.  You have 125 groups with what you are doing.  I&#x27;m not really following what you are doing very well.  I guess because I always read it when I first wake up!!I gave up on Vtracs a long time ago.  I don&#x27;t even keep track of it anymore.  There were 4 of us that were attacking the Vtracs to find out what, if any, secret was hidden in the Vtracs.  We decided that there was no secret.  It reduces the numbers to 35 groups, but each group has 8 numbers (except the doubl... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/237650">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CalifDude</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/92512/237637</link>
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			<pubDate>Sun, 01 Aug 2004 04:47:03 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Thanks for the comments, everyone! Always appreciated!LeRoy,I like the width of line thing.... Do I understand that right,  you would use the boxed numbers and subtract the third digit from the first? And you would select numbers according tp the width of line?Certainly doable....Calif,it certainly has the Vtracs touch. Could you explain a bit further? Are you saying that Vtracs reduces the numbers further?Thansk again....Good Luck</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/92512/237539</link>
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			<pubDate>Sat, 31 Jul 2004 22:48:36 GMT</pubDate>
			<dc:creator>Wildcatgailtheo</dc:creator>
			<description><![CDATA[<p>I mean  for MikeK.  WELLONE</p>]]></description>
			<category>Wildcatgailtheo</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/92512/237538</link>
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			<pubDate>Sat, 31 Jul 2004 22:46:21 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Mike,I just read this thread. You are doing what a number of people are doing, except they use Vtracs.  It reduces it even further.</p>]]></description>
			<category>CalifDude</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/92512/237537</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237537</guid>
			<pubDate>Sat, 31 Jul 2004 22:45:31 GMT</pubDate>
			<dc:creator>Wildcatgailtheo</dc:creator>
			<description><![CDATA[<p>EVEN/ODD NEIGHBOR NUMBERS TRACKING;    Something&#x27;s new to me.  Thank u so much and well done</p>]]></description>
			<category>Wildcatgailtheo</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/92512/237509</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237509</guid>
			<pubDate>Sat, 31 Jul 2004 21:31:20 GMT</pubDate>
			<dc:creator>Webmaster L</dc:creator>
			<description><![CDATA[<p>Mike,Does the new crunch have a filter to determine the width of a line.I am trying to weed out duplicate software on my machines and end up with the crunch since it does most of the work that the others do.To determine the width of the line take the larges number drawn and subtract the smallest number drawn.Example if the number was 963 then the width of the line would be [9 - 3 or 6]Webmaster LeRoy</p>]]></description>
			<category>Webmaster L</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/92512/237503</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237503</guid>
			<pubDate>Sat, 31 Jul 2004 20:56:47 GMT</pubDate>
			<dc:creator>caronel</dc:creator>
			<description><![CDATA[<p>Thanks Mike,You are a keeper.Hope things are going well in LV.Caronel</p>]]></description>
			<category>caronel</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/92512/237425</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237425</guid>
			<pubDate>Sat, 31 Jul 2004 17:25:12 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Here a cleaned-up CRUNCH 2 table of all the possible Even/Odd Neighbor Numbers...Even/Odd Neighbor Number: 000(8)000, 001, 010, 011, 100, 101, 110, 111Even/Odd Neighbor Number: 001(8)002, 003, 012, 013, 102, 103, 112, 113Even/Odd Neighbor Number: 002(8)004, 005, 014, 015, 104, 105, 114, 115Even/Odd Neighbor Number: 003(8)006, 007, 016, 017, 106, 107, 116, 117Even/Odd Neighbor Number: 004(8)008, 009, 018, 019, 108, 109, 118, 119Even/Odd Neighbor Number: 010(8)020, 021, 030, 031, 120, 121, 130, 13... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/92512/237425">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/92512/237398</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237398</guid>
			<pubDate>Sat, 31 Jul 2004 15:42:32 GMT</pubDate>
			<dc:creator>Blackapple</dc:creator>
			<description><![CDATA[<p>Thanks MikeYour analysis  thrush fuelfor the brain cells</p>]]></description>
			<category>Blackapple</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/92512/237388</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237388</guid>
			<pubDate>Sat, 31 Jul 2004 15:25:55 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Thanks for the responses, everyone.....The idea is, to explain it a bit further, to create 5 groups of neighboring numbers.In group 0 we combine the digits 0 and 1 (0 being even and 1 being odd), Group 1 contains the digits 2 and 3,  Group 2 contains the digits, 4 and 5, Group 3 hasa 6 and 7, and Group 4 has ghte digits 8 and 9.So we get the following Groups:Group 0: 0 and 1Group 1: 2 and 3Group 2: 4 and 5Group 3: 6 and 7Group 4: 8 and 9Example: Tennessee last night was 360.The 3 is in Group 1,</p>]]></description>
			<category>MikeK</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/92512/237247</link>
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			<pubDate>Sat, 31 Jul 2004 05:05:05 GMT</pubDate>
			<dc:creator>lottogenie</dc:creator>
			<description><![CDATA[<p>hes got the numbers characterized into columns  . he wheeled everything in those rows under 131 individual digits 1  = row 1 ,3 is row 3 and then row 1 again then he ruled these out which is very smart on his behalf.he has good theorys.</p>]]></description>
			<category>lottogenie</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/92512/237245</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237245</guid>
			<pubDate>Sat, 31 Jul 2004 04:51:21 GMT</pubDate>
			<dc:creator>caronel</dc:creator>
			<description><![CDATA[<p>Mike,Sounds interesting but I&#x27;m confused.Can you expand upon your theory a little bit?For instance can you break down and explain your chart?0 = 0/11 = 2/32 = 4/53 = 6/74 = 8/9How did you get the 131 neighboring number?And finally... how did that 131 become or lead you to:262, 263, 272, 273, 362, 363, 372, 373Thanks,Caronel</p>]]></description>
			<category>caronel</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/92512/237122</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237122</guid>
			<pubDate>Fri, 30 Jul 2004 22:34:57 GMT</pubDate>
			<dc:creator>lottogenie</dc:creator>
			<description><![CDATA[<p>hey i would like more info on your ideas, we think similar but my systems are a little different. im interested in your thoughts</p>]]></description>
			<category>lottogenie</category>
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		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/92512/237118</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237118</guid>
			<pubDate>Fri, 30 Jul 2004 22:30:39 GMT</pubDate>
			<dc:creator>lottogenie</dc:creator>
			<description><![CDATA[<p>whooo im glad you see it too. i do workouts around this same type of theory your own the right track.</p>]]></description>
			<category>lottogenie</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/92512/237091</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512/237091</guid>
			<pubDate>Fri, 30 Jul 2004 21:21:16 GMT</pubDate>
			<dc:creator>tntea</dc:creator>
			<description><![CDATA[<p>How did you get the neighoring number</p>]]></description>
			<category>tntea</category>
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		<item>
			<title>Even/Odd Neighbor Numbers Tracking?</title>
			<link>https://www.lotterypost.com/thread/92512</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/92512</guid>
			<pubDate>Fri, 30 Jul 2004 15:44:23 GMT</pubDate>
			<dc:creator>MikeK</dc:creator>
			<description><![CDATA[<p>Does anyone track Even/Odd Neighbor (combo) numbers?Obviously an intersting way to reduce straight numbers by eliminating the neighboring numbers from the suggestions for the next draw, here the idea... 0 = 0/11 = 2/32 = 4/53 = 6/74 = 8/9Example Georgia Evening 362, Neighbor Combo: 131You could eliminate all  131  numbers which are...262, 263, 272, 273, 362, 363, 372, 373Interesting</p>]]></description>
			<category>MikeK</category>
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