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Lottosync 1.8 engine odds report
Lantern:Testing was now done specificly on the 3 and 4 hits. (those are important if we want to win money before winning the big one)No 5 or 6 hit data is currently available. One has to begin testing somewhere. Right ?But we see the Lottosync probability curve diverging upwards compared to the random play probability curve starting from 2hits over 3hits to 4hitsWe expect to see this upward trend to extend for the 5, 5+ and 6 hits.ps: had a great vacation in southern France.
Jun 14, 2004, 3:42 am - Guru - Lottery Systems Forum
one fine prediction!!
June 2 2004 winning numbers:5, 24, 28, 31, 40, 41, 07 BBWell you had 3 numbers right and my reducing method did not work at all.But 3 winning numbers on 18 is not very good, but not verybad either not bad at all, you are doing something right.Get a way to reduce the numbers to 10 without cutting off the 3 winning numbers and you might not need LottoSync anymore.You are not UnderDog or whatever your name was, no more for sure, now you can go back to naming yourself LuckyHorse yes sir, that is
Jun 3, 2004, 5:15 am - LANTERN - Lottery Systems Forum
LS 1.8 screenshot
Hi,This is the first screen shot of lottosynchronizer 1.8's game managing module.http://www.lottosync.com/screenshots/gamemod.jpgAs you can see, you'll be able to dedicate 10 different games to the soft. (pick3 to 7 to whatever you like to keno)Even the amount of bonusnumbers is unlimited (if someone knows a game with 10 bonusnumbers, 1.8 can handle it !)
May 27, 2004, 9:54 pm - Guru - Lottery Systems Forum
LS 1.8 Feature list
Quote: Originally posted by Guru on May 11, 2004These new features are currently planned to be included in the Lottosync 1.8 version:- choosable amount of predicted numbers up to 20relying on what theory?
May 20, 2004, 5:40 pm - desparado - Lottery Systems Forum
anyone recouped cost of lottosync yet?
So it sounds like lottosync is just like most other systems. That is, it's a tool that gives you many decision points that will affect the results. I still maintain that any tool gives the bettor an edge over those that use pot luck .
May 19, 2004, 5:58 am - WILLSELL - Lottery Systems Forum
MegaMillion2004-05-14
I'm using a pool of 10 numbers for tonight picks similar to a Lottosync user, these are the numbers I'm picking from.Core numbers = 08 17 24 25 29 39 46 47 48 51Megaballs = 05 06 14 15 19 37 45 50Good luck MegaMillions players.RJOh
May 14, 2004, 9:25 pm - RJOh - Jackpot Games Forum
LS 1.8 Feature list
Quote: Originally posted by Guru on May 13, 2004Indeed !! Any 20 number set will very often match 3 or 4 of the winning numbers.But 20 number sets also produce overwhelmingly large (expensive) wheels if you want some sort of usefull guarantee.The new LottoSync version will include predictions up to 20 numbers, but I still prefer not to play systems with more than 10 to 14 numbers.I assume the added filtering features would attempt to reduce an (expensive) wheel to an affordable group of lines wi
May 13, 2004, 2:04 pm - RJOh - Lottery Systems Forum
Mathematical Sequences
Sounds like you are working on a system similar to Lottosync by Guru. He went to market with his ideas and some Lottery Post members bought his system. There have been several threads about it.RJOh
May 7, 2004, 8:47 pm - RJOh - Mathematics Forum
lottosync success!!??
maybe this is the key to using lottosync successfully guru stated earlier to play the numbers predicted twice if you do not hit a prize the first time drawn i did this tonight by mistake and i won 3/10 i will continue to play this way and let you know the results but as well i will remind all of you the odds of getting 3 numbers right in a group of 10 are 1 in 8 so it could just be prbability at work! The chance is actually : 1/10 + 1/9 + 1/8 = 121/360 (or estimate of 1/3)
May 3, 2004, 11:29 pm - QWEST46 - Lottery Systems Forum
something wrong with lottosync v1.6 ?
Paul, After reading the posts of other LottoSync users, I think the program is doing what it was designed to do - take over 12 hours to generate 10 numbers. It's just that you think that 10 random numbers generated in 12 or more hours should be better than 10 numbers pulled out a hat.RJOh
Apr 25, 2004, 9:23 pm - RJOh - Lottery Systems Forum
