Los Angeles United States
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June 2, 2009
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Adam,
To your opinion, what do you think is the best way to follow ?
After setting up the filters of my choice for the MM; if you can explain what to click to get the best results ( in details ).
I'm more concentrate myself on the Daily3 evening which I spend most of my time, the reason is that RL's software is the best ever I ever encounter, but is a bit complicated to my opinions, so I hope you can explain for all of us in a simple manner, because it look to me that you are pretty good at it.
Washington United States
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October 30, 2006
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Yeah, I don't use anything but filters with the RLP. I like RL's "wheel" component, and I've been working on a method that might help increase lower tier prizes significantly. A little more back testing to make sure it holds up well, then I'll share. :)
Poland
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February 2, 2010
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Quote: Originally posted by frenchie on Jul 13, 2012
Adam,
To your opinion, what do you think is the best way to follow ?
After setting up the filters of my choice for the MM; if you can explain what to click to get the best results ( in details ).
I'm more concentrate myself on the Daily3 evening which I spend most of my time, the reason is that RL's software is the best ever I ever encounter, but is a bit complicated to my opinions, so I hope you can explain for all of us in a simple manner, because it look to me that you are pretty good at it.
Thank you very much.
Serge.
Serge,
What I do is no rocket science. I start with opening Database and first look at F4. What I want to see is if all of them hitting are predominant in the last draws. If I notice that at least one of them missed in the last couple of draws I would most likely let them run wild all four of them. My game is specific in that respect that digit 4 is a semi-base meaning it hits 60% of them as opposed to all other non-base ones.
Then I go to the digits. Let me give you an example using Games. I know that non-base digits hit ar. 40% of the time, hence it's more likely that a non- base will miss than hit. So first off I try to select most likely candidates for a miss. What I do here is using bias tool and selecting up to 5-6 first values. What I'm searching here is cases where a digit consistently misses almost twice as often as it hits. That gives me confidence it's good to block it. That way you can pretty often find 2 digits to block. Below you can see that I selected 2 digits to block and 0 looks very much like missing. As far as selecting a digit to hit, I mostly look at how active a digit is in the last 5-10 games. If it consistently hit 5- 6 times and the bias result it looks good then I would probably select it to put in play. When it comes to groups I focus on least and most active groups in the last games. If a group hit 8 times in the last 10 games then I block it, if a group misses 8 times in the last 10 games I put in play. With other filters I look at the most recent hits and try to stick to that range.
Poland
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February 2, 2010
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Quote: Originally posted by jokerh1977 on Jul 13, 2012
Yeah, I don't use anything but filters with the RLP. I like RL's "wheel" component, and I've been working on a method that might help increase lower tier prizes significantly. A little more back testing to make sure it holds up well, then I'll share. :)
I understand your affection for RLP perfectly well. No filters used, no decision to be made and the number of sets in the game is reduced by 95-98%. However there's a price on it. More often than not you will lose the winning combination. If it was there say 50% of the time, this software would be worth double RL's weight in gold, wouldn't it?
Poland
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Quote: Originally posted by frenchie on Jul 15, 2012
Very nice Adam, thank you for your details explanations, it's very interresting and smart move.
Regards,
Serge.
Sorry, I forgot to add that I never try to select all digits and groups to play or block. I leave some running wild as it's impossible to have all guesses right.
Los Angeles United States
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June 2, 2009
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RL,
I was just wondering if it would be possible for you to create, for the Mega Millions game the same software that you did for the P3.
The lenth would be of course 22 binary digits instead of 10 and the rest of the filters would be also the same with a longer range.
We would need to be more precize and maybe add a " Sum " filter to reduce the combinations set, or something of your great idea.
The reason I ask is that I really like your software and it would be simplier to use, I'm working on a Excel worksheet and I can see how the digit (1)s are
moving accross the table with the (0)s in between, and I really do think that it would be a great program to play with.
Los Angeles United States
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Quote: Originally posted by adamcustom on Jul 15, 2012
Sorry, I forgot to add that I never try to select all digits and groups to play or block. I leave some running wild as it's impossible to have all guesses right.
Adam
Of course, otherwise you would have already won the jacpot, and I do wish you and everyone who use RL's program to win it.
United States
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March 13, 2008
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Quote: Originally posted by frenchie on Jul 15, 2012
RL,
I was just wondering if it would be possible for you to create, for the Mega Millions game the same software that you did for the P3.
The lenth would be of course 22 binary digits instead of 10 and the rest of the filters would be also the same with a longer range.
We would need to be more precize and maybe add a " Sum " filter to reduce the combinations set, or something of your great idea.
The reason I ask is that I really like your software and it would be simplier to use, I'm working on a Excel worksheet and I can see how the digit (1)s are
moving accross the table with the (0)s in between, and I really do think that it would be a great program to play with.
Best Regards,
Serge.
frenchie
The p-3 program was adapted from such a program. I have them for groups, digits, and foward and reverse
lexies already added to the BG program. The lexi versions use the first 4 digits of the lexigraphical index number
but can return up to 3 of the winning numbers. The reverse version can return the last 3 so the 3rd number is
overlapped. These programs are old dos versions that have been updated and I had to change the number of
digits used from 3 to 4 because of the matrix. I suppose it would be able to give you all 5 numbers on one line
if set correctly. See the attached, it uses 4 digits so it's more like the P-4 software but for my 5-39 I only need
to use a 3 digits version to cover the 575 possible. The pic below is the 4-digit version which needs 14 bit binary
to cover. The good thing about the lexi version is that you can miss and still hit.
PS. I had to open the program twice for the pic so the values set in the top don't apply to the results shown.